Please give me some feedback on things I can improve and how, also point out the flaws! I tried to do triangle joints on the knees but thats about it. thanks!
he's very square - this usually happens if you exclusively model in the orthographic views. You should also look into smoothing groups or hard/soft edges (depending on your software)
Your sketchfab link isn't correct, it just leads to the sketchfab site instead of your model.
It's kind of hard to critique right now for me as I don't know what the final result is going to be without a concept image/textures/more info. It could be a stone man or base mesh atm.
I don't have too much experience when it comes to rigging but right now it looks like you might need some more edge loops around the joint deformations in order to have it bend properly. Someone else would have to confirm this though.
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Your sketchfab link isn't correct, it just leads to the sketchfab site instead of your model.
Do you have a concept you're working off of?
Are you only using Maya for this?
https://sketchfab.com/show/3d8c43b61a06486394c997cd1ee2f70d
I don't have too much experience when it comes to rigging but right now it looks like you might need some more edge loops around the joint deformations in order to have it bend properly. Someone else would have to confirm this though.