I am getting weird seams in my normal map. This is just a basic trim baked down into a tilable trim texture which I then projected on my window model.
I've done this before in Softimage. I'm not sure why it is giving me a problem now.
The screenshot will show the result and set up.
I used Ultimapper.
I'm getting this seam at each of the four corners. But there is no actualy seam in my normal map!
Any help would be greatly appreciated.
Thanks.
Replies
And have you changed any of the settings in the bump node?
Select Edge -> Right klick -> Mark Hard Edge / Vertex
ZacD thanks for the advice. I will try this right after work.
.Wiki. I have not selected and made hard edges. However I was using the Geo Approximation to adjust the discontinuity angle to get the edges hard. Even adjusting that slider to various settings still gave me this seam.
I will try that and post my results.
Thanks for the help.
For wiki. I did select all the edges and mark them as hard. The seam is still showing.
I've also tried opening the tangentOp2 in the Clusters to adjust the smoothing.
It appears to be related to the lights. I tried moving my point light around and the corners with the bad shading now changed. Top right looks perfect now. But now the other corners are shading bad.
However when I exported it to UDk it looked fine (except from the horrendous black lines around the edges which is probably a light map issue) compared to softimage render as ZacD suggested.
Am I on the right track here?
Thanks for all the help. Wish I could get my preview correct in Softimage as it would save boat loads of time.