This is supposed to be a small, Japanese temple made of wood that is in ruins. It's for game environment, with hand painted texture. I've never done tile-able hand painted texture, so would like to learn more about how to do that. Also never done modelling much, or try to get something work inside a game environment. So any advice and pointer is appreciated.
Base mesh. Red is unique parts that can be copied after UV and texture.
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I thought I need to put them in so the checkerboxes don't stretch too much compared to the other parts with smaller face. It's okay I delete them after UV-ing?
...please ignore the red ball. It's something else... I just wanted to see what its color actually looks like in UDK vs what it looks like in Mari when I painted it.