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small, ruined temple

This is supposed to be a small, Japanese temple made of wood that is in ruins. It's for game environment, with hand painted texture. I've never done tile-able hand painted texture, so would like to learn more about how to do that. Also never done modelling much, or try to get something work inside a game environment. So any advice and pointer is appreciated.

Base mesh. Red is unique parts that can be copied after UV and texture.

fb0d886d04dcf306bb3867ebe88557b0.jpg

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