Cool concepts. They have a good amount of small details which are lacking on a lot of concepts. I'd like to work on one of them but I'm about filled up for a month or so. If you have some stuff open in mid September I'd definitely be interested.
Prosomogy, stop going around trying to lay claim to every concept that is posted here. Finish one. It's basic etiquette.
As for the concepts themselves, while they're all really badass, I feel that they all suffer a bit from detail overload that will be really hard to see ingame. I feel that if you reduce the detail by about 50% they would work much better ingame since you did find some really strong silhouettes.
Gotta have to agree with Spudnik and Jalcober. Awesome concepts but too many small details that won't stand out in the game. I would love to collaborate with you later down the road, I really like your style!
Thanks for the crit! I already tried toning down the details. I guess I'll have to work on that a bit more.
MechBgum> Please do! I love what you did with that sven sword. Looks amazing!
Zipfinator> I look forward to it. What are you working on at the moment?
Nikey> Please do! That was one of them that I feel is slightly out of my league at the moment. Feel free to change the proportions so it fits his grip.
someguy216> Yep! You're a concepter too, right? *brofist*
Prosomogy> I guess you've already started.... I originally created it for Abaddon, but my friends have been guessing Sven. It could really apply to either, in my opinion. I like how it's coming along, at any rate.
Zipfinator> I look forward to it. What are you working on at the moment?
I'm going out of town for a couple of weeks on Wednesday but when I get back I have an Ogre Magi set, a Chaos Knight set and a Slardar set to finish. I'm planning to submit some single items alongside working on those sets but I've already got a few single items from some other artists planned. Probably around the time I start working on the Slardar set I'd be open for a few single items so I'll either message you or scoop up something unclaimed in here around then.
Thanks for the crit! I already tried toning down the details. I guess I'll have to work on that a bit more.
MechBgum> Please do! I love what you did with that sven sword. Looks amazing!
Zipfinator> I look forward to it. What are you working on at the moment?
Nikey> Please do! That was one of them that I feel is slightly out of my league at the moment. Feel free to change the proportions so it fits his grip.
someguy216> Yep! You're a concepter too, right? *brofist*
Prosomogy> I guess you've already started.... I originally created it for Abaddon, but my friends have been guessing Sven. It could really apply to either, in my opinion. I like how it's coming along, at any rate.
Its need only textures for now At the moment, how i know, Valve not add Abbadon on workshop=\ abbadon is shadow and morbid that is a knight sword...
Nikey> Please do! That was one of them that I feel is slightly out of my league at the moment. Feel free to change the proportions so it fits his grip.
Hah, i just asked, but okay, when i'll have time i'll do that!
I appreciate your initiative, sort of, prosmology, but those textures could really use some work. >_o I know I didn't object immediately, but I think waiting for me to give you an ok before starting to model would've been a better way to approach this. I felt shoe-horned into letting you continue, and the final product just isn't what I had in mind.
In the meanwhile:
Pretty rough at the moment, I'm not even sure how possible some of these things would be, since dota items sit on top of the base? @_@
The Lina items look doable. When you try to cover up too much of the original though it ca stretch the texture budget. I'm not sure how Lina's mode is broken down but I think those are reasonable.
I appreciate your initiative, sort of, prosmology, but those textures could really use some work. >_o I know I didn't object immediately, but I think waiting for me to give you an ok before starting to model would've been a better way to approach this. I felt shoe-horned into letting you continue, and the final product just isn't what I had in mind.
In the meanwhile:
Pretty rough at the moment, I'm not even sure how possible some of these things would be, since dota items sit on top of the base? @_@
it was test textures, also valve didn't add yet able to add items for abaddon, so i paint test textures for fun ^_^
I appreciate your initiative, sort of, prosmology, but those textures could really use some work. >_o I know I didn't object immediately, but I think waiting for me to give you an ok before starting to model would've been a better way to approach this. I felt shoe-horned into letting you continue, and the final product just isn't what I had in mind.
In the meanwhile:
Pretty rough at the moment, I'm not even sure how possible some of these things would be, since dota items sit on top of the base? @_@
Wow, love the concepts! I quite like the skirt from the first, and the hat, sleeves and shoulders from the second. Maybe I'll look into taking one of these Lina sets when I finish what I'm working on now. They'll probably be taken by then though :P
I'd say they're both possible. I saw going to say that the segmented armg guard would be pretty difficult, but I realise that Lina does have alpha enabled. Ideally the second concept would make use of her existing top too, just to maximise polygon and texture budget.
Still, prosmology. I've noticed you posting like this in other people's threads. All I'm asking is that you don't jump on the concepts and start working on them before I even agree. That's all. ^^;
MdK>Which one? And go for it! I'm a fan of your invoker hair, btw. Looks great.
Zipfinator> awwww shit, i keep forgetting about the budget. Thanks for always answering all my question!
Snowstorm> Alpha enabled... ok, from a 3d noob, alpha is ... similar to transparencies/masking? How can we tell which models have alpha enabled? I thought all dota models could support it. @_@
As for the design on the right, Preferably, not the original top; I think having the boob slit between the bolero and top wouldn't fit the rest of the design too well. But whatever the budget calls for, I suppose.
Alpha enabled... ok, from a 3d noob, alpha is ... similar to transparencies/masking? How can we tell which models have alpha enabled? I thought all dota models could support it. @_@
As for the design on the right, Preferably, not the original top; I think having the boob slit between the bolero and top wouldn't fit the rest of the design too well. But whatever the budget calls for, I suppose.
Yup, alpha is basically transparency, so there's a ton of things we can use that for. There's a list out there of heroes with and without transparency, but I can't find it atm. Not all of them support alpha It's a little easier for me to just jump into the game files and check the flags in the .vmt there.
As for the boob slit, I don't think that should be an issue - you could have the shoulder piece cover everything till the start of the top or that golden crest to hide it.
Have to look more into alphas... Isn't there a depth to items that won't jive too well with alphas? Anyway, WOOPEE alphas on all heroes!
mihalceanu > Sorry for taking a while to reply, I think Nikey has dibs on the pl lance. But if he's too busy, maybe he might pass it on to you? I love what you did with the hellthorn blade.
Not too happy with the qop blades at the moment.... I originally created these to be A1+B1 etc to be a set, but they're nicely interchangable. After I finish up some trax concepts, I'll work on some MANLY designs.
Hey foxclover, sure let me know whenever you want to let B1 go as a single item. As for the Siren head item, I am willing to model and sculpt it for you and leave the texturing for you to do.
Shooo, hoping someone will pick up in a set, but.... Go for it. I think the wings could work as a solo item, if no one else is interested in the set.
Maybe if everyone does a piece we could put all the pieces into a collaborative set? I don't mind doing the shoulders and dagger. I quite like the alternative 2 look on the shoulder pieces and the last 2 of the coloured daggers.
That... is a great idea. Vayne, would you like to work on the B1 hair for qop? Snowstorm can work on the other pieces, though i'd like to redesign the dagger? You guys ok with that? I'm not sure the red wings go with the set though, so ... I'll ... look into it. >_>!
Btw, Snowstorm, loving the edits to mirana's hair item. * V * Looks great!
That... is a great idea. Vayne, would you like to work on the B1 hair for qop? Snowstorm can work on the other pieces, though i'd like to redesign the dagger? You guys ok with that? I'm not sure the red wings go with the set though, so ... I'll ... look into it. >_>!
Btw, Snowstorm, loving the edits to mirana's hair item. * V * Looks great!
Thanks! And yeah, go ahead. Post or pass me the redesigned daggers and I'll start on the stuff whenever it's ready. Just to be clear I'm thinking of working on the black and gold version of the shoulders if that's alright!
Thanks guys I'll drum up some more solo items after I finish some concepts for other collabs.
Mihalceanu, go for it! Would you mind if I touched it up a bit first, though? Looking at it now, I think it might be better if it were a big heavier, since CK would probably like something that has some heft to it. Like so:
Still up for it?
edit: ohshiz, i should resize that hmmm? >_>
edit again: ok nevermind, fuck this resizing shit. I'll just change the source file. Fuck bbcode
I love your concepts, they look great (especially the second skywrath staff. woof.) Out of curiosity how long does it take you to come up with a concept? Is the second batch of concepts the first generation of an idea or do you go and make a bunch of forms and settle on the one you like best to polish? Keep up the great work!
Blade, I sketch out some shapes, slap on some colors on the shapes I like more, and then refine them in a paintover. Some of them are first generation, others have more extensive paintovers that change the basic silhouette. I guess I just kind of. Go. /not helpful?
Replies
PS: your concepts looks good
As for the concepts themselves, while they're all really badass, I feel that they all suffer a bit from detail overload that will be really hard to see ingame. I feel that if you reduce the detail by about 50% they would work much better ingame since you did find some really strong silhouettes.
MechBgum> Please do! I love what you did with that sven sword. Looks amazing!
Zipfinator> I look forward to it. What are you working on at the moment?
Nikey> Please do! That was one of them that I feel is slightly out of my league at the moment. Feel free to change the proportions so it fits his grip.
someguy216> Yep! You're a concepter too, right? *brofist*
Prosomogy> I guess you've already started.... I originally created it for Abaddon, but my friends have been guessing Sven. It could really apply to either, in my opinion. I like how it's coming along, at any rate.
I'm going out of town for a couple of weeks on Wednesday but when I get back I have an Ogre Magi set, a Chaos Knight set and a Slardar set to finish. I'm planning to submit some single items alongside working on those sets but I've already got a few single items from some other artists planned. Probably around the time I start working on the Slardar set I'd be open for a few single items so I'll either message you or scoop up something unclaimed in here around then.
Its need only textures for now At the moment, how i know, Valve not add Abbadon on workshop=\ abbadon is shadow and morbid that is a knight sword...
In the meanwhile:
Pretty rough at the moment, I'm not even sure how possible some of these things would be, since dota items sit on top of the base? @_@
Wow, love the concepts! I quite like the skirt from the first, and the hat, sleeves and shoulders from the second. Maybe I'll look into taking one of these Lina sets when I finish what I'm working on now. They'll probably be taken by then though :P
I'd say they're both possible. I saw going to say that the segmented armg guard would be pretty difficult, but I realise that Lina does have alpha enabled. Ideally the second concept would make use of her existing top too, just to maximise polygon and texture budget.
MdK>Which one? And go for it! I'm a fan of your invoker hair, btw. Looks great.
Zipfinator> awwww shit, i keep forgetting about the budget. Thanks for always answering all my question!
Snowstorm> Alpha enabled... ok, from a 3d noob, alpha is ... similar to transparencies/masking? How can we tell which models have alpha enabled? I thought all dota models could support it. @_@
As for the design on the right, Preferably, not the original top; I think having the boob slit between the bolero and top wouldn't fit the rest of the design too well. But whatever the budget calls for, I suppose.
Yup, alpha is basically transparency, so there's a ton of things we can use that for. There's a list out there of heroes with and without transparency, but I can't find it atm. Not all of them support alpha It's a little easier for me to just jump into the game files and check the flags in the .vmt there.
As for the boob slit, I don't think that should be an issue - you could have the shoulder piece cover everything till the start of the top or that golden crest to hide it.
my workshop link is : http://steamcommunity.com/profiles/76561198026621056/myworkshopfiles/
mihalceanu > Sorry for taking a while to reply, I think Nikey has dibs on the pl lance. But if he's too busy, maybe he might pass it on to you? I love what you did with the hellthorn blade.
Not too happy with the qop blades at the moment.... I originally created these to be A1+B1 etc to be a set, but they're nicely interchangable. After I finish up some trax concepts, I'll work on some MANLY designs.
I would prefer doing the textures (or attempting to with lots of guides open), but I'm open to other working arrangements.
Maybe if everyone does a piece we could put all the pieces into a collaborative set? I don't mind doing the shoulders and dagger. I quite like the alternative 2 look on the shoulder pieces and the last 2 of the coloured daggers.
Steam so you can add me to talk : http://steamcommunity.com/id/Soldeus/
Btw, Snowstorm, loving the edits to mirana's hair item. * V * Looks great!
Soldeus, added, talk to you on steam.
Vayne, awesome. ^^ I look forward to it!
* both skywrath staffs are taken, 2nd am blade is taken, skelly king blade is taken, and ck is taken too
Not sure about the antimage or mirana items, but just in case it inspires someone...!
may i make second am weapon ?
Thanks! And yeah, go ahead. Post or pass me the redesigned daggers and I'll start on the stuff whenever it's ready. Just to be clear I'm thinking of working on the black and gold version of the shoulders if that's alright!
Also, those new concepts look awesome.
Snowstorm, NO IT'S NOT ALRIGHT jk why wouldn't it be? do you need a back view? I can bring up qop's sheet and whip one together.
Zaphk> Oi! Hey you! *is kheleksul again* Thanks <333
cheers
Mihalceanu, go for it! Would you mind if I touched it up a bit first, though? Looking at it now, I think it might be better if it were a big heavier, since CK would probably like something that has some heft to it. Like so:
Still up for it?
edit: ohshiz, i should resize that hmmm? >_>
edit again: ok nevermind, fuck this resizing shit. I'll just change the source file. Fuck bbcode
Mihal, aiite. I look forward to seeing it! * V *