hi,
so I am in my finals now and we have make a portfolio piece in 4 weeks.
Here are the concept art that I have shortlisted.
1.)
2.)
3.)
4.)
5.)
6.)
7.)
I would like your opinions on which one would best suit in an environment art portfolio and also it would be great if you tell me why.
The environment has to be completed and be inside of UDK within 4 weeks.
Replies
They're all a great reference to start with, but I think there's questions you need to ask yourself, which you could then put to us, and maybe we could help you a little more.
How comfortable are you in interpreting 2D art into 3D?
Some of that artwork gives you a lot to work with, and some of it is open to a bit of interpretation. If you need specifics before you start modelling, you'll want to pick the picture that gives you the most information so that you can rely on the picture for reference, and not spend all your time guessing.
Which of those scenes do you feel most likely to enjoy creating?
This is important for personal projects, because if you aren't enjoying the process, your lack of passion could effect how good it turns out. Pick the picture that you feel most excited by.
How much could you get done in 4 weeks?
That interior scene or even the trainyard scene, look like 4 weeks is more than enough time to create something beautiful. The other ones though, would probably require a little more experience to tackle in that amount.
Food for thought anyway! Let us know how you go ^_^
1 pillar
few kinds of boxes
1 cannon
1 hanging sheet
all you have to do is rotate them and place them properly and it will be hard to tell they are repeated meshes.
best of luck
7 is my personal favorite. Really creative concept, and it'd be awesome if you did an interior too.
So after evaluating more based on what you guys said I have narrowed down to 2, 5 and 7.
I really like 1 but I don't think I will be able to finish it in 4 weeks. I might pick it up in the second or third month of portfolio once I know how much I can accomplish in 4 weeks in the first month.
I also like 7 , its a cool art piece but I'm not sure it will make a good portfolio piece. What do you guys think?
Again, thanks for all the advice
cc welcome
@ chase - The windows are modelled in.
Concept you choose is original and nice looking, not the easiest of them though, especially with four weeks only. I imagine one of the main point will be the final scope of it. Are you trying to get only the concept camera shot or do you want a more "complete" environment to make multiple camera shots ?
If you want a bit more, you'll have to create it from scratch since it's not in the concept. If you plan on doing that, I would advice you to quickly prototype with very simple shapes, trying different ideas and cameras.
Looking forward to seeing more.
your train cart looks good but i think it needs more destruction. for instance if the wheels are bent like that i would imagine that the rest of the cart would be banged up as well.
good luck,
@Madwish - I am only doing a camera shot.
@sacrum - I agree. That was really the fix I was in , whether to follow the concept exactly or not. I ended up deciding to go with the look of the concept.
I will add scratches and stuff in the texture though
still a couple of things to fix
Current WIP
Very WIP diffuse.
Also started work on the cliff. I will post when I have more
Its in marmoset currently for preview and the lighting is just a default preset.
Next step -> make the cables and wooden stairs and bring everything into UDK
-> Light
-> Start working on the BG
CC welcome.
Ignore the light on the rear door, still have to fix that
Still have to setup the camera. Any critiques would be greatly appreciated.
Thicken up those cable too or at least give them noticable depth. Right now they are lacking.
The stairs need to narrower and more janky and cobbled together than what you currently have.
Distance fog will really help and if you can look into doing volumetric clouds or something.
The rock wall on the left that the car is against should probably have a better silhouette closer to the concept and a bit more detail sculpted in. I would do it as a giant 2048x2048 texture instead of a tiling texture. If you want to keep it tiling use a couple textures and very blend. An up blended shader like:
[ame="http://www.youtube.com/watch?v=w5DwBKMrGtI"]UDK Up vector based snow shader overview - YouTube[/ame]
would be great.
Tweaked some post processing effects, changed fov. Calling it done for now. Any critiques are welcome
The third board in the window has been chopped very abruptly; was there a reason for this?