I am going to be building the first little World Select level from Super Mario RPG Land of the Seven Stars. BUT! The twist is that I'm going to be building it like the board game level [Waterloo] from Psychonauts!
No problem dude. Your Diorama is awesome. Thanks for dropping by my thread, it's kicked me up the arse a bit. So Im gonna get my block-out up there tonight
isnt this a bit to heavy on the polycount side?
the contest states
"You’ll be creating “oldschool low-poly” dioramas
What do we mean by “oldschool lowpoly”? We’re not using current mobile specs – just a good old fashioned low triangle count, low texture resolution contest!"
Hey EVIL, yeah I'm decimating everything now and then going to UV and nail the textures afterwards. I just wanted to block out the scene first and not worry about polycount. I did get a bit carried away with some of the assets but rest assured that I will be crushing their polycount down before the final submission!
So here is the "Final" of this. I won't be able to work on this anymore before the deadline sadly. I'm going to finish this up next week and actually make it to the desired requirements. I'm also not going to submit it because I'm not happy with where it is at the moment. Please leaves comments and crits for anything that you see that you would like to see done better. Thanks for watching!
Replies
Really like how your approaching yours.
All the best with it!
Just for fun :
Hey Lankus and Thanks! I'll have to check out your submission as well.
All the best with your texturing!
Some texturing concepts:
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the contest states
"You’ll be creating “oldschool low-poly” dioramas
What do we mean by “oldschool lowpoly”? We’re not using current mobile specs – just a good old fashioned low triangle count, low texture resolution contest!"
so stuff like this http://tommytallian.blogspot.ca/p/low-poly-tf2.html
Love what you have, just wondering
[SKETCHFAB]d10e778de82c407d8e4bb76f6233e559[/SKETCHFAB]
[SKETCHFAB]2a0db5037e894449877b6c2ce7666f1c[/SKETCHFAB]