Hey everyone! I've decided to do a diarama of Zer0 fighting either a Hyperion robot or engineer, I have yet to decide.
I've started on Zer0's sword, but I'm already having issues in the unwrap. 64x64 seems super low and I can't seem to get anything on my object properly. I exported the UV template from Max, and I open it up, and it's just a big green blur. Does anyone have any tips for working at this resolution? Should I be breaking the sword up into more pieces so I can overlap and get higher res? I'd like to try and get more detail into the blade, but it takes up too much UV space.
I would really appreciate if anyone could link any reading material on the subject, I couldn't seem to find anything (even with my good friend, Google).
EDIT: I've put my most recent version of the model in this sketchfab viewer.
[SKETCHFAB]df52240429c440f9b4eccbb013b5c32e[/SKETCHFAB]
Replies
For a longer object like that, use a rectangular map so you can fit everything in better, like a 32x128.
Luckily, the sword is symmetric, so you can overlap its two sides. Also, the hilt it's amost a cylinder, so, for example, you can just unwrap 1/4 of its longer side.
Playing around with the UVs, I think I'm finally starting to understand how to optimize. Still a long way to go though. I've updated my sword textures in the sketchfab viewer in my OP.
Started work on the Zer0 character. Happy with the helmet, but if anyone has tips for optimizing, I'm open to ideas.
[SKETCHFAB]f12dc2b59e8c42d18b559bea456a2ffb[/SKETCHFAB]
Here is his helmet for anyone who hasn't played Borderlands 2
I've also modeled this dastardly fellow, and I plan to hide him somewhere in my final scene :poly124:
[SKETCHFAB]b10a4284319c463ab4fcd247a6054645[/SKETCHFAB]
544 Tris for the mesh (not including sword)
[SKETCHFAB]5fda0f12427948a1afcde093aadd88fc[/SKETCHFAB]