gotta clean up the mesh and texture, but was trying to get the silhouette feeling alright first
this was the silhouette about half way through, but it wasn't quite right to me. I think because of the legs and the shin guards. They needed more detail or there needed to be more in the knees I think.
pose test
how I try out different pieces and model characters
I gave my students a challenge last year to come up with non-violent shooting mechanics for games and they suggested a plant growing gun so I programmed up something during class. This is the result of that. Essentially you shoot a bullet at the ground or at another plant and it will grow some more plants where the bullet hit. You can customize how many more plants.
I had to put a limit on it because sometimes they would grow like DNA across the map. Since I also programmed the bullets to not get destroyed on impact they will sometimes get launched across the map when a new plant is added so the placement and randomization of the plant growth is pretty good, IMHO.
I ended up liking the results enough that I put the mechanic into my game as a grow gun. It acts as another way to build bridges and platforms for the player. The player can also use their regular destruction gun to destroy the plants if they want to.
Update on this moonlit sketch from class I posted earlier. I cleaned it up a bit, added some stuff, and fixed some problem areas. The second image shows some of the level design for the area.
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gotta clean up the mesh and texture, but was trying to get the silhouette feeling alright first
this was the silhouette about half way through, but it wasn't quite right to me. I think because of the legs and the shin guards. They needed more detail or there needed to be more in the knees I think.
pose test
how I try out different pieces and model characters
concept w/ hair heavily inspired by Tan Zhi Hui
wireframe
some alternate suits and colors
I had to put a limit on it because sometimes they would grow like DNA across the map. Since I also programmed the bullets to not get destroyed on impact they will sometimes get launched across the map when a new plant is added so the placement and randomization of the plant growth is pretty good, IMHO.
I ended up liking the results enough that I put the mechanic into my game as a grow gun. It acts as another way to build bridges and platforms for the player. The player can also use their regular destruction gun to destroy the plants if they want to.
https://www.youtube.com/watch?v=pn1u1mNWTqI
Answer on Artstation.
https://www.youtube.com/watch?v=6IaMFH_tTi0
more here.
One more pink shot with a nice look at the tower you need to get to
little swinging in green level ... need to work on that swinging pose
programmed a little healing hut. The campfire can also hurt you.
need to do some more adjustments to the metal coloring, but here's an updated sword
swinging balls level
bridge by Carl-Nicholas Devitz and ballon from Monty Robinson
flower here from Lauren Mickley
leaf here from Lauren Mickley
spore plant from Rachel Caudell - https://www.artstation.com/rachel_art
space whale
new trailer for my game, City of Murals (aka The Come Up)
https://www.youtube.com/watch?v=kvCHaZalP7g
great stuff, Robert
@killnpc Thank you!