Hello fellow polycounters! First time posting a development thread here
Im working on the captain of a pirate ship, I think it's starting to get somewhere but I dont think it's quite there yet. For starters, Im trying to learn how to do cloth folds, though figuring out compression folds has been quite difficult and I feel like I still haven't figured it out.
Also, since this is a pirate I want to make him look more messed up/tired/war torn, but I do want to make him look somewhat reputable as he's still the captain.
I still need to start working on the hair is it's clear I haven't really touched that area yet and I want to start detailing the cloths, but I dont want to start with that before Im sure the base mesh is good enough.
Anyway, here are some screenshots of what I've got so far, feedback, crits and advice is more than welcome
Replies
Anyway, I worked a little bit on the face and started the hat, though I need to find/make a better alpha for the leather, anyone knows of a good seamless texture I can use?
The clothes also don't scream "pirate!" - they seem rather typical of a fairly well-to-do merchant of the period. Successful pirates tended to go over-the-top, with very expensive finery which tended to be mismatched and was often worn and stained (laundry also failing to make the top-10 list...)
When you get to his gear, go large - a cutlass, at least one visible dagger, and at least 2-3 pistols (nobody re-loads during a boarding - you fire, then switch to the next weapon).