Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
velja_bvath
Home
›
Contests & Challenges Archives
VG Remix - Jurassic Park (Game Gear)
Speed87
polycounter lvl 4
Offline /
Send Message
Speed87
polycounter lvl 4
Jul 2013
Hello,
I may go for this setting from Jurassic Park.
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
Speed87
polycounter lvl 4
Jul 2013
Started on the Dino head and neck. Comes out to 494 Tris.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Speed87
polycounter lvl 4
Jul 2013
Worked a bit more on the dino shape (knocked off two tris) and made the gun and raft.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Speed87
polycounter lvl 4
Jul 2013
I unwrapped the Dino and started the 128x128 texture map. Still early stages on him.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
minorthreat
polycounter lvl 7
Jul 2013
Looking good so far!
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
EmAr
polycounter lvl 18
Jul 2013
I spent a good amount of time with this game as a kid, good luck!
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Speed87
polycounter lvl 4
Jul 2013
Thank you both! I have a question regarding texture map size. Is it better to texture at the final resolution 128x128 Or start off double the size(256x256) and then resize down? Any advice greatly appreciated.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
EmAr
polycounter lvl 18
Jul 2013
Reading
this article
may help with the resolution question.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Speed87
polycounter lvl 4
Jul 2013
Thanks Emar, I actually read that yesterday when searching for answers. I applied a dissolve mode to the textures to give it a pixel look.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Speed87
polycounter lvl 4
Jul 2013
Testing out a base color for the background. Object textures looks washed out so I will look into that.
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies