I'll have to find some time for this even though I just accepted freelance work. XD
I'm thinking of a circular diorama with the main characters (Harry, James, and Heather) going through typical Silent Hill environments: elementary school, hospital, fairgrounds, and other world. I'll include a few baddies such as Pyramid Head and the nurses. I'm hoping to achieve a nice transition among the environments that tie in the whole piece. Instead of making a sprawling or large diorama, I'm going to try to achieve a good sense of motion and emotion through each of the set pieces that compromise the diorama.
*NEWEST SKETCHFAB*
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Replies
I am only saying, because you got 5-6 characters, and 4 environments, so, you got enough material for 4 dioramas, lol :P
This is a rough blockout since there are lots of details that I want to add. I also want to have the school be during the misty world. The hospital will be the other world. It'll be interesting how well I can create the transition in low poly form. I have some ideas though
Also testing out this Sketchfab thing. Most of my posts will be images though.
*FIRST POST WILL HAVE NEWEST SKETCHFAB*
I'll probably mix it up between characters and environment work as I progress. I'm also happy we get to use 1-bit alpha! That will make chain link fences and blood decals so much easier XD
Character Concept
*Sketchfab added to first entry!*
I'd appreciate if someone could chime in!
http://www.polycount.com/forum/showthread.php?t=46366
Perhaps something about disabling it within your viewport?.. I am wondering about the same issue now that I'm ready to texture. Let us know what you find!
Coming along nicely btw!
Well, i'm using 3ds Max 2011, and by default the texture is unfiltered in the viewport.
So sorry i can't help you there, i'm not an expert with this thing. Hope someone deliver a better answer for your problem.
Also for the life of me, I can't figure out how to get alpha working in Sketchfab I even followed Adam's advice in the transparency thread to no avail. Anyone else have issues?
I was creating a white mask with no background and saving that as a .png.
James' face dominates like 85% of his face.
That's just kinda bugging me.
I'm going to have a full weekend ahead of me!
Saturday's agenda includes:
- Rigging the characters and posing them in the scene
- Finish most of the props
Sunday:
- Try to add another character
- Add the smaller details (blood decals, pipes, etc)
- Skybox?
- Submit!
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