To be clear: The last 3 images are not my artwork. They're screenshots from Kentucky Route Zero. They'll be used as reference going forward. I should have mentioned that when in posted them but was in a hurry. D'oh.
To be clear: The last 3 images are not my artwork. They're screenshots from Kentucky Route Zero. They'll be used as reference going forward. I should have mentioned that when in posted them but was in a hurry. D'oh.
This is pretty awesome. Your guy looks great and has an excellent silhouette. I'll be watching this, as it looks very stylish. Not to jump on the bandwagon or anything
I'm looking forward to see how you create the art style of Kentucky Route Zero in 3D,
the dude looks really good btw!
are you gonna use a lot of colors or keep it greu blueish? but with some tints of color like the guy's tie?
Small update today. I finished the props and did a very quick pass on the composition of the main scene.
What I still need to do:
-Finish the main scene (cut in windows on the building, add in the giant ship)
-Pose the runner
-Colour/texture pass
-Finalize scene composition
-Faked lighting technique
-Background
VERY dynamic already! So in regards to the texture pass, is this purely to paint in some ao/lighting to make the scene more readable?
I can see this scene being ridiculously cheap in terms of texture memory
I still need to think of a way to do the lighting and background work that I'd like to do. I think Sketchfab is getting hung up on the materials when I export and making it hard to have more than 5 or 6 in the same upload.
Another small update this afternoon. I'm really not sure what I'll do about the lighting. I was hoping to have some high contrast lighting, as seen in the Kentucky Route Zero references. Right now my only influence from it I've been able to run with is silhouette.
Epic composition man. One of my favorites already. Some lighting would be in order to solve some readability issues. Maybe just some sparse highlight like the ship has in your reference. Could probably work for the other props as well.
Epic composition man. One of my favorites already. Some lighting would be in order to solve some readability issues. Maybe just some sparse highlight like the ship has in your reference. Could probably work for the other props as well.
Yeah, I might go through with a version of the blue material I'm using on the roof objects that is slightly lighter than the current one, and use that as an accent to help a few things pop out.
I don't want to over-Canabalt all of you, but bear with me as I get this out of my system. Below are a few items, some of them obvious, that might make the game a little easier for you.
Going too fast? Run into a box. The game takes longer, but going slower makes it a lot easier.
Tapping the screen more lightly results in a lower jump.
You can play the game using your own music. If you have a song playing when you launch the app, it will lay the sound effects over that. If you are a serious nerd about it, you could have a song that is silent so you can focus on the sounds of the game.
Replies
The doodles are shit, but I wanted to quickly hash out a composition idea.
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"Canabalt Route Zero" is the new name for my diorama.
It really really does.
No excuses! keep making the oozing style!!!
Thanks homie.
the dude looks really good btw!
are you gonna use a lot of colors or keep it greu blueish? but with some tints of color like the guy's tie?
I probably won't be doing textures.
What I still need to do:
-Finish the main scene (cut in windows on the building, add in the giant ship)
-Pose the runner
-Colour/texture pass
-Finalize scene composition
-Faked lighting technique
-Background
[SKETCHFAB]f482c870f1fe46f4a189f5984ef5734f[/SKETCHFAB]
I can see this scene being ridiculously cheap in terms of texture memory
nope. can't put some proper sentences together. I'm getting a "wow", an "amazing", several "holy cows" and a "far out."
So cool, Adam. Just - so - cool.
[SKETCHFAB]25906e4545eb4dc798dc58b3de379f54[/SKETCHFAB]
I still need to think of a way to do the lighting and background work that I'd like to do. I think Sketchfab is getting hung up on the materials when I export and making it hard to have more than 5 or 6 in the same upload.
Another small update this afternoon. I'm really not sure what I'll do about the lighting. I was hoping to have some high contrast lighting, as seen in the Kentucky Route Zero references. Right now my only influence from it I've been able to run with is silhouette.
[SKETCHFAB]fe7e5751da1247a8a9b5051e40eff1b0[/SKETCHFAB]
My idea was to cast a light in 3DS Max and cut around where it shadows/doesn't shadow and use emissive materials to fake shadow/light. Hmm.
Yeah, I might go through with a version of the blue material I'm using on the roof objects that is slightly lighter than the current one, and use that as an accent to help a few things pop out.
[SKETCHFAB]45291ccc62b54f4bb84574723f173981[/SKETCHFAB]
[SKETCHFAB]45291ccc62b54f4bb84574723f173981[/SKETCHFAB]
What the creator of Canabalt has to say:
I don't want to over-Canabalt all of you, but bear with me as I get this out of my system. Below are a few items, some of them obvious, that might make the game a little easier for you.
Going too fast? Run into a box. The game takes longer, but going slower makes it a lot easier.
Tapping the screen more lightly results in a lower jump.
You can play the game using your own music. If you have a song playing when you launch the app, it will lay the sound effects over that. If you are a serious nerd about it, you could have a song that is silent so you can focus on the sounds of the game.
READ FULL : https://onclan.com/tip/canabalt-tips-tricks.Y4ujcsqcbzVlIO7Q