after looking at the q&a i'm going to bump it up to about 700 tri's, this should give the detail needed. texture first pass finished, just need to place uv's.
This is looking stellar, might be a lot to ask, but if you did the environment, and you looked more closely at some concept art of the ico team, would help. Great work!
yeah, will you model the big spiral pillar where the battle takes place? That would support the scale of everything I think. It looks like the contest rules are including clothes with your characters poly-count, so maybe it would be better to have it all as one mesh. Depends how you approach it I guess.
Either way, it's all coming along great! I'm going to play around with your sketchfab model some more.... ^_^
after seeing that transparencies are allowed i messed around with some of the fur. this bumps it up to about 850 tri but it gives a nice effect. cant tell if it is worth the polycount though.
[SKETCHFAB]62d9188ae6ce4b5fb766cd458e88c7c3[/SKETCHFAB]
changed a bunch of little things on the wander model and finished the first texture pass.
[SKETCHFAB]f4e548a376b84ad695b07f4090ec638c[/SKETCHFAB]
was also thinking of bumping the colossus texture to 256x after seeing some other wips doing that for larger characters.
got some texture on the pillar,
[SKETCHFAB]ca29942412cf469db32fe9ea004a2d7e[/SKETCHFAB]
seriously thinking about redoing the colossus texture and do it in two 128's.
Got a pose for the Colossus and I've modified the base to make it feel more like a diorama and less like an actual environment.
[SKETCHFAB]56de59eda7a0400aa3b573bf711a0fdf[/SKETCHFAB]
oh and I also messed with the fur a bit, hopefully this is better.
For me this new diorama is a unwieldy. It's this giant blue half-sphere that doesn't really have anything to do with the main action or interest of the piece. I'd either get rid of it or change up the diorama some. One option is to make the base a caricature. I sketched up something real quick to give you an idea of what I mean. I don't know if that's the best way but something needs to change. That way the the platform and the action happening on the platform is center stage and we don't need to navigate around this monstrous orb.
That! is a genius idea, and I completely agree with how unwieldy the "lake" is. My original plan was to have some surrounding rock and trees to border the environment. Thanks for the sketch, I've just quickly made some alterations to the scene to see how it would look in 3d. I'll probably remake the ramp now, the verts are all over the place. Thanks for the crit.
[SKETCHFAB]ebdb904e2b764afc8d20c8f98beb0354[/SKETCHFAB]
Cheers a3sthesia.
Finally got Wander posed. and since i'm using so many tiling textures in the environment I've reduced them to 64x to try and be more within the rules.
[SKETCHFAB]6f1f675bca8c4732a6cd4949238acf82[/SKETCHFAB]
just the skybox and maybe some more environmental elements and it's finished. Crit is very welcome.
It's looking great! I think Wander is much too big though, even though it's going to be a tough balance of making him small enough and noticeable enough, I think you can scale him down a bit though.
This looks fantastic. I agree that Wander is a little large and while its hard to balance the scale of everything within a diorama, it might be cool to see Wander scaled down and leaping up the sword so that he is in the air. This would make the eye jump to him because he would be popping out in contrast with the background. Just a thought, I am digging it completely, good work!
Thanks guys for all the kind words, I really appreciate it.
I've made Wander slightly smaller, I didn't want to go too small because you just won't be able to see the character when looking at the diorama as a whole. I've also added some bird and a skybox. The texture for the skybox is 128x256, I hope I can get away with it.
[SKETCHFAB]90a3424d8a494aa69d94997e5f964eb2[/SKETCHFAB]
still having some readability problems with the water, may have to quickly experiment with go for darker shades with lighter highlights.
I think people are right with the scale. I'm right there with them. I think as long as you pick your beauty shot you will definitely look amazing. Aside from that I think the small character would make you want to go into sketchfab zoom in and look at the wonderful composition of everything. ^^; but that's just me. maybe you could do both, a to scale and a stylized. I just want to see a to scale one cause I love the game so bad.
I think the colossus loses a bit of it's "epicness" when it's at a smaller scale, it's less impressive and god-like. I can't really imagine the character clinging on to it's body like it would normally happen in game, the character is just too big. Some fog would also be nice, what makes the orginal games look is the gray silhouettes the fog creates.
Thanks everyone for all the help and advice, this contest has been really fun.
I made some slight alterations and improvements here and there. I hope everyone enjoys it.
[SKETCHFAB]25b6e27fd0934d3d8f00317443096065[/SKETCHFAB]
Replies
[SKETCHFAB]928930c1f7d7482da54e3a2c1c4557ec[/SKETCHFAB]
needs lots of work with the colours
dont know whether to incorporate the poncho into the main body or have it as floating geo.
Either way, it's all coming along great! I'm going to play around with your sketchfab model some more.... ^_^
after seeing that transparencies are allowed i messed around with some of the fur. this bumps it up to about 850 tri but it gives a nice effect. cant tell if it is worth the polycount though.
[SKETCHFAB]62d9188ae6ce4b5fb766cd458e88c7c3[/SKETCHFAB]
[SKETCHFAB]0dbb0ac69d9f4f78b426e52bd0b019d5[/SKETCHFAB]
crit is very welcome
[SKETCHFAB]f4e548a376b84ad695b07f4090ec638c[/SKETCHFAB]
was also thinking of bumping the colossus texture to 256x after seeing some other wips doing that for larger characters.
I'll try messing with the fur and if i cant get it looking good i'll probably scrap it.
[SKETCHFAB]ca29942412cf469db32fe9ea004a2d7e[/SKETCHFAB]
seriously thinking about redoing the colossus texture and do it in two 128's.
[SKETCHFAB]56de59eda7a0400aa3b573bf711a0fdf[/SKETCHFAB]
oh and I also messed with the fur a bit, hopefully this is better.
[SKETCHFAB]ebdb904e2b764afc8d20c8f98beb0354[/SKETCHFAB]
Finally got Wander posed. and since i'm using so many tiling textures in the environment I've reduced them to 64x to try and be more within the rules.
[SKETCHFAB]6f1f675bca8c4732a6cd4949238acf82[/SKETCHFAB]
just the skybox and maybe some more environmental elements and it's finished. Crit is very welcome.
I've made Wander slightly smaller, I didn't want to go too small because you just won't be able to see the character when looking at the diorama as a whole. I've also added some bird and a skybox. The texture for the skybox is 128x256, I hope I can get away with it.
[SKETCHFAB]90a3424d8a494aa69d94997e5f964eb2[/SKETCHFAB]
still having some readability problems with the water, may have to quickly experiment with go for darker shades with lighter highlights.
I made some slight alterations and improvements here and there. I hope everyone enjoys it.
[SKETCHFAB]25b6e27fd0934d3d8f00317443096065[/SKETCHFAB]