Alright! So I am working on a piece for the VGRemix with a mashup between Pikmin and tabletop games like Dungeons & Dragons and Heroscape. The idea is to have the diorama look like a built game board with Pikmin pieces on it.
Right now I just finished Captain Olimar and Louie. Lookin good! The helmet idea wasn't working, so whatever. I'll just have the little lights float above their heads. It works.
Here's my latest progress:
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Here's the lighting I have now for my scene. Looking pretty good, so I'm going to press on with this and bake it into the individual textures.
Hope you enjoy this thread and project! I know I am, and it helps me from running in circles until Pikmin 3 comes out.
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Do you plan to do it in all little tiles that can snap together like the little custom maps?
Also, I may have a few pikmin figures that fly through the air, but are being held up by clear plastic sticks
http://cdn.bulbagarden.net/upload/a/a6/Victini_figure.png
Going to try and go for multiple elements from both D&D and Heroscape, but mostly Heroscape.
Secondly, I grabbed some pieces and started constructing a relatively simple scene in which the characters will be placed.
Then I did possibly the fastest paintover ever in Photoshop. I mean this thing was quick, just to get an idea of if it could ever work. It can.
Lastly, I took out some of the pieces and examined their stands, as that is important for a tabletop gaming piece! I will experiment with different size bottoms that could fit onto the hexagonal grid.
I am very excited to work on this and will be starting tonight on some models! Namely, the spotty bulborb who will be the main hero piece for the diorama.
Thanks! And back around 6 or 7 years ago Heroscape was supposed to be the next big thing. It didn't really catch on, but I grabbed some sets when it first game out.
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EDIT: I updated the Bulborb's UV map and textures
Thanks! I really appreciate the support. I updated his eyes today so hopefully they look better than big blue squares. I'll be uploading the Pikmin later today after I've finished posing them all (there's a lot of different poses to do)
Here's just a few Pikmin so far! Really liked how they turned out. I may do a few tweaks on them, but mostly pleased with the outcome.
2 things on the update:
1. I'm not super happy with the flower, and I may just sacrifice the extra polys to make it look right.
**EDIT** I fixed the flower and am much happier with it.
2. Not making bulb Pikmin because they are lame. I suppose, if there's a demand then I will, but even in game there isn't much advantage to having them so why make game pieces?
PROGRESS!
I worked for a bit on the terrain. Coming along nicely, but incredibly boring. I might add some more detail to it, but I actually think once I add some cool things like pellet flowers, the bridge, the wall, and other flora that the scene will begin to come alive. I'm not counting the diorama stage as a prop, as it is the stage and just the basic building block for the project. However, the other items that go into the scene will hopefully boost that low-poly look I want!
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I have a few issues. 1, that bridge totally sucks. I am thinking about just going a little over the poly limit and increasing from 64 to 128 because right now it is a total eye sore. The gate I am iffy about, but hey, it doesn't look terrible. Let me know your opinions because I am totally hating on the bridge.
Secondly! (or thirdly, whatever), I will be adding a new enemy! Who will it be? Bzzz. Anyways, thanks for checking it out!
EDIT: This post is basically invalid because Sketchfab has been updated. I changed the bridge and added the new enemy
now and posed some more Pikmin. I'll update the sketchfab and also add in the new enemy soon.
Firstly, I changed that bridge. I like it much better now and feel like it gives off the right vibe.
Secondly...PIKMIN POSES! Yay they are so cute
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Lastly, what was the surprise enemy? Of course, the infamous shearwigs! Destroyer of bridges and killer of Pikmin.
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So anyways, I'm pretty proud of my progress so far. I'll be taking a break until tomorrow, but I think things are coming together nicely. Hope you enjoy!
Edit: Oh yeah, also the UV map is not to my liking on the shearwigs' backs. I'll be changing that too.
Good point. I think it's mostly because of the flat lighting, but nonetheless, it needs to be changed. I'll add some variation to it and see if I can't break up the monotony. Thanks for the critique!
If I were you, I would work on the shadows/lighting (not real but painted) because now everything looks so flat and nothing is "important" because all the stuff is at the same level. I mean, I think you need to set a highlight or a spotlight on something, otherwise everything will look so monotonous, imo.
Anyway, it's pretty good, you can be proud
I was doing some research into the contest and apparently there are no lightmaps allowed, which got me to thinking. The way I built the scene was by piecing together individual hexagons and then deleting the extra faces underneath. However, I may be able to duplicate the scene (not including the actual characters), re-UV map it, bake on the diffuse, and then paint in the lighting. Then, add some lighting to the characters and I may have a pretty decently lit scene I will definitely try it, if nothing else. Thanks for the suggestion and I'll get to working on it ASAP before I get to making any more characters (got one more, you know).
Combined entire scene, UV-mapped it, baked original scene texture onto new UV'd scene. Then baked some lighting. Then took the new UV and baked lighting into 3D coat and painted my own touches onto it. THEN I took ALLLLL of that into Photoshop, did some more touches, and finally have what I'm showing now. I'm really loving the progress and am happy about the suggestions
Next, I feel like Pikmin aren't Pikmin when the scale is misunderstood. Sure, I had the flowers, but I figured I'd add a big 'ole stump with some leaves on it. Really like how the scene is coming together and hope that my continued progress doesn't make this...too much.
Anyways, enjoy!
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What's next? I plan to fix the leaves on the stump, add an item, and add none other than Captain Olimar! [yells externally]
Thanks I greatly appreciate it
Lol oh well, this is looking fantastic anyways.. you still have two weeks left, bub, and you are so far along already. Can't wait to see it in three weeks when you've tweaked the hell out of it.
though the sc
They both have similarly colored lights (yellow with a tiny bit of red). However, #1 is made up of several spot lights and #2 is made up of an ambient and a directional. What do you think? Honestly, I'm leaning towards #1. However, #1 seems a little blown out compared to #2.
https://developer.valvesoftware.com/wiki/Sky_List
Each under each skybox is "Brightness", which is the sun color, and "Ambience", which is recommended color for ambient lighting. There's also stuff like the Pitch, Yaw, Roll of the sun and stuff. Although it's for hammer maps, I think it can be applied pretty much anywhere.
A lot has happened in the past week or so and I've been away! Oh goodness! What's that? The contest is over in 2 days? (PANIC)
Anyways, here's Captain Olimar! Still working on the textures and I have an idea for his helmet I'll be updating this sketchfab model periodically, so stay posted!
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Also, I want to thank everyone for their incredible support! The feedback I'm getting is most helpful
**Also, Pikmin 3 came out recently, and it's been all I have in me to not be playing it right now! I played a little, and honestly, it's inspired me greatly.
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Good luck to everyone, and I can't wait until the next contest!