Hello all. This is my first post on Polycount and i would be honored if all who see this page leave a comment or critique on my Model.
Created in 3ds max
Rendered in Marmoset
Textured in Photoshop,Ndo2,Ddo
I would also like to know if there is another way to post my pictures with higher resolutions than the attachments allow.
Replies
Also, the text/sticker looks pretty big compared to your reference. It makes it look like it is a very small fire extinguisher.
And I think you intend to make it look 'rusty', am I right? It looks more like it is covered in dirt and sand rather than it has rust on it from years of wear and tear. Maybe try reducing the dusty feel a bit and add some more crisp rust marks and rust streaks.
Good luck :thumbup:
theres also the spec of the metal piece for the handle. that needs to be brighter, and sharper. right now it looks too dull. I agree about the rust marks as well, make them more crisp. add some tearing to the sticker as well.
The rust currently looks too random; think about where water would naturally settle - at the base, along seams, edges, and scratches - and expand it from there. The nozzle is probably plastic, so it shouldn't have any rust (it can, however, be scratched, dented, and dull...)
The label should be much smaller.
I hope this works. these are the new shots of the textures addressing the rust and spec issues. Please comment and critique.
Are you using a Gloss map? And can you post your texture sheets? Using a gloss map will help define the specular falloff of the paint, rusted paint, rubber, and the label. And for the specular, I'd add more grunge overall. Are you using a Normal map too? A very faint, but bumpy normal map can help break up the specular highlight as well. The main thing that's really ruining the rusty feel is the high saturation and the strong spec.