Hi,
I want to have a normal map with an alpha. I tried saving the normal maps with the alpha as a .tga and imported with the TC_NormalMap compression but when I get in the material editor, the alpha looks perfectly white. I double checked that the .tga has the right alpha.
Is it possible to make it work? Is it a better idea to have no alpha on the normal map and simply create another texture for the alpha?
Thanks.
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