I added more leaf and will fix the naked branches. I did a small test this morning in cryengine, no lighting work yet.
coots7 the polycount is around 5k with the new dense leaf, dont mind giving it a bit more of detail if required, not a big fan of extreme low poly trees tbh.
Forget to post here. Completely changed the texture, I baked from scratch a new texture in max and did a quick first test in cryengine, havent work much on the shadder. What do you guys think?
Not happy with the lighting shadding, need to tweak the vertex normals and shadder to get it look like a scot pine.
Replies
I think the pine needle cards are too heavy, and the tree trunk could probably be 8 sided cylinder.
The branches should also be much denser, and the naked branches should be smaller and skinnier.
I added more leaf and will fix the naked branches. I did a small test this morning in cryengine, no lighting work yet.
coots7 the polycount is around 5k with the new dense leaf, dont mind giving it a bit more of detail if required, not a big fan of extreme low poly trees tbh.
Forget to post here. Completely changed the texture, I baked from scratch a new texture in max and did a quick first test in cryengine, havent work much on the shadder. What do you guys think?
Not happy with the lighting shadding, need to tweak the vertex normals and shadder to get it look like a scot pine.
Any comments feedback are well appreciated