I don't have any massive crits, but the lighting on the last one i think could use some colour. it's looking pretty plain with the pure white lighting.
I think the first court is far to grey overall & fairly de-saturated in comparison to the others. Possibly because there is a dominant amount of metal, which is looking fairly dull / could use some spec highlights.
The ground in the first one could do with some slight wear & tear if its supposed to be an inner city ball court i'd expect it be more roughed up. The paint peeling / worn away etc.
The backboard seems too far from the post - I'd expect something like this:
If you have the budget, I'd recommend adding a net - it would be fairly visibly in the arenas you have.
The cylinders in the background in the first arena look like oil drums; I'd recommend changing them into recognizable trash cans. A few loose bits of trash would help as well. I also can't tell what that greenish rectangle on the left wall is supposed to be.
The doors in the final arena seem flat - perhaps baking some shadows in would help give an illusion of depth. The orange blobs on the right wall aren't recognizable.
Ok, thanks guys. Were using Unity as our engine. I'm going to start with Rucker Park and get that to a desirable state first. I uploaded some new shots. Thoughts?
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What engine are you guys using?
I don't have any massive crits, but the lighting on the last one i think could use some colour. it's looking pretty plain with the pure white lighting.
I think the first court is far to grey overall & fairly de-saturated in comparison to the others. Possibly because there is a dominant amount of metal, which is looking fairly dull / could use some spec highlights.
The ground in the first one could do with some slight wear & tear if its supposed to be an inner city ball court i'd expect it be more roughed up. The paint peeling / worn away etc.
If you have the budget, I'd recommend adding a net - it would be fairly visibly in the arenas you have.
The cylinders in the background in the first arena look like oil drums; I'd recommend changing them into recognizable trash cans. A few loose bits of trash would help as well. I also can't tell what that greenish rectangle on the left wall is supposed to be.
The doors in the final arena seem flat - perhaps baking some shadows in would help give an illusion of depth. The orange blobs on the right wall aren't recognizable.