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polycounter lvl 7
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joeriv polycounter lvl 7
So I was fooling around with trying to mimic what stuff like marmoset/dDo previewer does.
This is my attempt so far, if someone could maybe have a look at it, see how it could maybe be improved or if I didn't make any silly mistakes (I'm not much of a technical/shader guy, but I want to try to get this to a decent/usable state).

So, just the basic stuff, gloss controls the blurryness, spec controls the amount of reflection.

Package+map link: (needs dx11 for the cubemap blurring)https://www.dropbox.com/s/xw93q1gbudlkp5l/materialtest.rar

SphereTest:
zu5g.jpg

Test asset that was done in the dDo previewer:

Right to left: (with a bit of shitty cubemap)
-Standard material (normal spec/gloss)
-Standard material with some ambient light from the cubemap
-Material with ambient + reflections
s9hq.jpg
mvx2.jpg

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