I have been doing low poly, box modeling, poly pulling for a long while, and in that aspect, I'd say I'm not doing bad. I got some decent topology and shape and form.
And now I'm getting more into ZBrush. And god, sculpting a face is totally different.
I can see some shape and form for guideline when I look at a real face. But I can't do anything with it in ZBrush yet.
How do you start ? What part do you start with ?
I try to get in Glabella, eye sockets, nasal ridge, and jaw line first. But I'm not getting what I want