Really digging the LC concept, but I gotta ask a weird question:
It seems that you have two distinct styles of doing concepts, the Jugg set and everything up to the LC set seem to be one style, while the LC set and the Spectre set we did seems to be another. Is that something you do consciously? Personally I think the style you had going for the Spec and LC set is much more useful for Dota specifically since it's very clean which makes for easy modelling. Again, weird question, but something I couldn't help noticing.
To answer your question, yes, I do these in several different ways. Mostly because I am still trying to find a good workflow for myself. As I am doing these concepts, I progressively find new stuff I can use in my workflow, or finding that stuff in my current workflow that isn't working. I think the Juggernaut sets are one of my failed experiments haha.
What I found out is, for sets, it's very important to get the overall silhouette, so I try not to bother myself with a rendered finish because they distract me from finding nice gestures and shapes. As for single items, silhouettes are important, but they take much much less time because you don't have to harmonize it with other items other than the default model; that is why I have more time to render them out.
I put up a collection of my submissions for the upcoming Dota 2 CNY event! It's been a hell of a blast designing them, watching my partners work, helping with textures and promo images. Feel free to vote if you like them!
Beautiful concept! The rest of him might be visually different enough to separate him from other shirtless purple guys with backscrolls, so you might not have to worry about it.
Also, sadly the Jugg set didn't make the deadline for the community chest, but I did some adjustments to the color to fit Jugg's original scheme better.
After a little over a week of intense rushing to get this set done, I am proud to present a new Dota 2 set for Clockwerk I have made with Primrose~! Please help vote and favorite if you like it!
NOICE. Most of the shapes look really good from the game view. I'm not the biggest fan of the helmet though, think the beak thing covering his eyes combines a little oddly with the rest of the helmet.
heboltz3: thaaanks
snow: thank you! we are doing another version of the mask becuase of feedback from the community wanting a different one.
potm: thanks! i can only thank Rodion for making the sculpt really nice!
Yeehaw, can't wait to see the fully finished textures
Yeah I think the weakest part on this one is the texture, it's missing most of the subtleties you got going om the loadingscreen. it looks almost like basecolors * AO, like a basepass that now needs some polish, gradients and so on
Replies
This is going to be incredible.
@Andyk125 We were thinking of adding some sort of magic effect on the sword. We'll so how the idea goes.
Also this concept is available to make.
It seems that you have two distinct styles of doing concepts, the Jugg set and everything up to the LC set seem to be one style, while the LC set and the Spectre set we did seems to be another. Is that something you do consciously? Personally I think the style you had going for the Spec and LC set is much more useful for Dota specifically since it's very clean which makes for easy modelling. Again, weird question, but something I couldn't help noticing.
To answer your question, yes, I do these in several different ways. Mostly because I am still trying to find a good workflow for myself. As I am doing these concepts, I progressively find new stuff I can use in my workflow, or finding that stuff in my current workflow that isn't working. I think the Juggernaut sets are one of my failed experiments haha.
What I found out is, for sets, it's very important to get the overall silhouette, so I try not to bother myself with a rendered finish because they distract me from finding nice gestures and shapes. As for single items, silhouettes are important, but they take much much less time because you don't have to harmonize it with other items other than the default model; that is why I have more time to render them out.
@MdK the Balinese Juggernaut? Absolutely. Please show me how it goes later
Here is the concept:
Your improvement is so inspiring man. You took it from Awesome to Super Saiyan. Keep up the killer work my friend!
it makes me think of the LoL hero - Ryze......
besides that its done rly nice
Yeah, soeone mentioned about Ryze, but i don't know. I have never really played league.. so its all just coincidence..
Refined an old design for the community chest contest. I will be collaborating with MdK for this set
Some early idea sketches:
Also, sadly the Jugg set didn't make the deadline for the community chest, but I did some adjustments to the color to fit Jugg's original scheme better.
http://steamcommunity.com/workshop/filedetails/?id=449756143
[URL="[IMG]http://images.akamai.steamusercontent.com/ugc/32994683832132905/5CB3F478738982244EDCE7FB4D308E1038468A34/[/IMG]"][/URL]
This is probably any artists dream sheet of what to be expected on concepts.
Amazing stuff dude! Skys the limit
heboltz3: Aw man, you're too kind
Testing a new workflow by reusing ZBrush tools and morphing them to create a different parts of the armor.
@PrivateRowan: thank you!
I am proud to announce an Anti-Mage set that Andrey, Rodion, and I have been working on for the past month!
http://steamcommunity.com/workshop/filedetails/?id=499777414
and the loading screen makes this AM looks super hot wah
i approved ;p!!!
highpoly with baselayer of colors is polypainted, now for the lowpoly, bakes and finetuning
snow: thank you! we are doing another version of the mask becuase of feedback from the community wanting a different one.
potm: thanks! i can only thank Rodion for making the sculpt really nice!
Yeehaw, can't wait to see the fully finished textures
http://steamcommunity.com/workshop/filedetails/?id=503825078
The main issue now is that the feathers steal the attention from the rest of the set by being overly saturated on the outside .
@heboltz3 woot! Didn't realize I got in the recap! Thanks!!
http://www.dota2.com/fallcompendium
http://steamcommunity.com/sharedfiles/filedetails/?id=561748348