Hey Guys, im getting ready to kick off a summer of revamping portfolio. Can you please take a look at my current site and work and tell me what I should fix and or what new things I should work on to help me get my first Job
www.nickbarone3d.weebly.com
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Work wise, you could maybe try making a few tileable textures since I'm guessing you're focussing on env art? Just a couple of nice wall/floor textures would be cool. Also I'd take a look at some hard surface texturing tutorials to really start popping the materials on your objects. I learned a lot from this guy regarding specular and gloss maps which can really make the world of difference on metal and such - [ame="http://www.youtube.com/watch?v=2Tgy0lBdJK0"]Weapon creation tutorial - Part 1 (high poly model) - YouTube[/ame] (4 parts). Hope that helps!
@sponge - i just saw that video lol after i did everything in my portfolio. I will definitly give that a go next model around. As far as my focus i tried environment art and I will continue but I also want to do a lighting portfolio since I love it. Should i make them separate ?
@mrpopo - so when i'm doing edgeloops on corners make them further away. So lets say i use ring or loop then connect and have 2 segments as oppose to going 75 spread doing something like 50 so its not as close or "tight" to the edge so its more rounded ?
here's a link to the Brink guns, thems some nice highpolys- http://www.polycount.com/forum/showthread.php?t=85669&page=3
At the level I'm at now do you guys think I'm good enough to get a job somewhere or should I do some new work and apply later
TL: DR Keep applying, keep improving! Shoot and maneuver baby...