Hello everyone. I've started getting together my portfolio which I will eventually gear towards getting work the games industry here in Brighton, but for now I am making something to showcase high-poly hard-surface modelling skills. I suspect I will use this model to bake Normals and AO for a low poly version once It's complete. Bear in mind that this is very much a Work in Progress still, there's a fair bit of detail missing from the sides and rear. The MG34 in the forward machine gun mount is just a placeholder for now, I will make a detailed MG34 model to replace it with.
So yeah, this is the first model which I think is getting towards the right kind of level for my portfolio. All feedback and constructive criticism not only welcome, but actively sought after.
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Anyway, you´re right in terms of edges. It´s better to soften them up a bit than using the more realistic uber hard one. Im subscribing, keep updating
Aside it seems very well. Sculpting detail in the flat surfaces or taking ND0 or something would be mandatory tho to get the metal out.
It would make a really great offline artwork, but im not sure if you can get it to work for a lowpoly like it is now. Damn id love to make materials and render setup for such a highpoly. Gotta get on modeling myself
-One Skylight in scene, default settings
-Light tracer turned on, default settings
-One Direct light in scene, moved for each render to better match each camera angle. 0.25 magnitude, everything else default settings.
-Scene material is standard 3DS Max grey material, with specular level set to 75, glossiness 10 and softness to 0.43.