I'm currently working on a gun model of a M&P45 and just can't get the texture to look like metal. I've seen tuts on painting it by hand and sourcing it from photos but some of the tuts are really not that great. I would like to get some feed back on guys who definitely work on gun models or anyone that has good texturing skills.:thumbup:
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remember that what you are observing should be categorized according to the maps you are using. if you have diffuse, spec, and gloss:
1. what color and tone is the underlying material, absent lighting information? this is your diffuse. in a PBL system with a pure metal, this will sometimes actually be black, but real materials are seldom perfect and unweathered
2. how distinct vs blurred is the reflection? in other words, how rough is the surface? this is the gloss or roughness component
3. how strong and what color tint are the reflections? this is specular
normal map overlays will generally not come into play with metal, so that's usually it, unless your particular engine has a reflection component separate from specular, in which case you can generally follow the lead of your specular map.