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Anyone have any good tips on making gun metal texture

polycounter lvl 11
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Jay_117 polycounter lvl 11
I'm currently working on a gun model of a M&P45 and just can't get the texture to look like metal. I've seen tuts on painting it by hand and sourcing it from photos but some of the tuts are really not that great. I would like to get some feed back on guys who definitely work on gun models or anyone that has good texturing skills.:thumbup:

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  • .Wiki
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    .Wiki polycounter lvl 8
    If you want to achieve a realistic result, there´s not only one unique texture for the metal. Metal is a combination of a simple base dark grey color with a detailed specular and gloss map to get nice reflections and specular gradients.
  • Amsterdam Hilton Hotel
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    Amsterdam Hilton Hotel insane polycounter
    as posted above, it's all observation, and guns come in many different kinds of metal with many different finishes.

    remember that what you are observing should be categorized according to the maps you are using. if you have diffuse, spec, and gloss:

    1. what color and tone is the underlying material, absent lighting information? this is your diffuse. in a PBL system with a pure metal, this will sometimes actually be black, but real materials are seldom perfect and unweathered

    2. how distinct vs blurred is the reflection? in other words, how rough is the surface? this is the gloss or roughness component

    3. how strong and what color tint are the reflections? this is specular

    normal map overlays will generally not come into play with metal, so that's usually it, unless your particular engine has a reflection component separate from specular, in which case you can generally follow the lead of your specular map.
  • .Wiki
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    .Wiki polycounter lvl 8
    normal map overlays will generally not come into play with metal
    Not for clean, or brushed metal but if you have deep scratches or rusted metal you could get good results with a additional but subtle normalmap.
  • Amsterdam Hilton Hotel
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    Amsterdam Hilton Hotel insane polycounter
    .Wiki wrote: »
    Not for clean, or brushed metal but if you have deep scratches or rusted metal you could get good results with a additional but subtle normalmap.
    Yes, but those things are rare in guns. Metal is a hard material, most scratches will affect the gloss factor more than the surface height factor, and rust is of course uncommon on a gun in most (non-post-apoc) settings.
  • .Wiki
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    .Wiki polycounter lvl 8
    Yeah, it was meant mostly for metal itself and not especially for guns :)
  • Jay_117
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    Jay_117 polycounter lvl 11
    I will definitely be posting some pics soon...Wanna say thanks for all the tips and advice from everyone...thank you.
  • sargentcrunch
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