Compiling TGA: materialsrc\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.tga
- Compilation successful.
Compiling VTF: materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.vtf
input file: g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/backpack/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester
output directory: g:/steam/steamapps/common/team fortress 2/tf/materials/backpack\workshop\player\items\heavy\chernobyl_diseyester
config file g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/backpack/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester.txt
SUCCESS: g:/steam/steamapps/common/team fortress 2/tf/materials/backpack\workshop\player\items\heavy\chernobyl_diseyester/chernobyl_diseyester.vtf is up-to-date
- Compilation successful.
Compiling VMT: materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.vmt
CTargetVMT::Compile OK! - materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.vmt
Compiling TGA: materialsrc\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_large.tga
- Compilation successful.
Compiling VTF: materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_large.vtf
input file: g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/backpack/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester_large
output directory: g:/steam/steamapps/common/team fortress 2/tf/materials/backpack\workshop\player\items\heavy\chernobyl_diseyester
config file g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/backpack/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester_large.txt
SUCCESS: g:/steam/steamapps/common/team fortress 2/tf/materials/backpack\workshop\player\items\heavy\chernobyl_diseyester/chernobyl_diseyester_large.vtf is up-to-date
- Compilation successful.
Compiling VMT: materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_large.vmt
CTargetVMT::Compile OK! - materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_large.vmt
Compiling TGA: materialsrc\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_color.tga
- Compilation successful.
Compiling VTF: materials\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_color.vtf
input file: g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/models/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester_color
output directory: g:/steam/steamapps/common/team fortress 2/tf/materials/models\workshop\player\items\heavy\chernobyl_diseyester
config file g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/models/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester_color.txt
SUCCESS: g:/steam/steamapps/common/team fortress 2/tf/materials/models\workshop\player\items\heavy\chernobyl_diseyester/chernobyl_diseyester_color.vtf is up-to-date
- Compilation successful.
Compiling VMT: materials\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.vmt
CTargetVMT::Compile OK! - materials\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.vmt
Compiling DMX: models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.dmx
- Compilation successful.
Compiling DMX: models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_lod1.dmx
- Compilation successful.
Compiling DMX: models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_lod2.dmx
- Compilation successful.
Compiling QC: models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.qc
- Compilation successful.
Compiling MDL: models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.mdl
all paths:g:\steam\steamapps\common\team fortress 2\tf\tf2_textures.vpk;g:\steam\steamapps\common\team fortress 2\tf\tf2_sound_vo_english.vpk;g:\steam\steamapps\common\team fortress 2\tf\tf2_sound_misc.vpk;g:\steam\steamapps\common\team fortress 2\tf\tf2_misc.vpk;g:\steam\steamapps\common\team fortress 2\hl2\hl2_textures.vpk;g:\steam\steamapps\common\team fortress 2\hl2\hl2_sound_vo_english.vpk;g:\steam\steamapps\common\team fortress 2\hl2\hl2_sound_misc.vpk;g:\steam\steamapps\common\team fortress 2\hl2\hl2_misc.vpk;g:\steam\steamapps\common\team fortress 2\tf\;g:\steam\steamapps\common\team fortress 2\hl2\;g:\steam\steamapps\common\team fortress 2\tf\download\
qdir: "g:\steam\steamapps\baddcog\sourcesdk_content\tf\models\workshop\player\items\heavy\chernobyl_diseyester\"
gamedir: "g:\steam\steamapps\common\team fortress 2\tf\"
g_path: "g:\steam\steamapps\baddcog\sourcesdk_content\tf\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.qc"
Building binary model files...
Working on "chernobyl_diseyester.qc"
DMX Model g:\steam\steamapps\baddcog\sourcesdk_content\tf\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.dmx
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester.mdl'
WARNING: Leaking 12 elements
CTargetMDL::Compile Failed - g:\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.mdl
WARNING: CTargetZIP::Compile - Target 3 Compile Failed
Well, that's where I'm stuck, can't seem to pinpoint.
I am using 3 lod's, fbx, a 256x256 tga textures and a 512 (alpha masked) menu tga.
Replies
But all i did was quit out, and opened up TF2 and tried again, I'm no where near experienced enough to give advice, but that's what worked for me.
Couldn't tell you what the solution was. I did update, update the sdk...
But i'm using the in game itemtest (console) beta .
A few things i have found out about it:
1- Max 2014 FBX does not seem compatible. But I installed WallWorm SMD exporter and it works pretty good.
2- Have Max 8 on my laptop and just recently tested from here. Cannon Fodders SMD export doesn't seem to work, but the fbx exporter does.
----
it's a pretty nice tool though, you upload each item, the color test works fine. PSD works for the item texture, but I can only get 32 bit TGA to work for the menu icon.
when previewing you can re-export models and save textures and just hit the refresh button.
Still haven't messed with jigglebones but i think a quick copy paste will probably work. Works fine too with multiple bones (ie: bip_head, feet, etc...)
The tf2 font is pretty hard to read as far as the logs go, but they also sshow up in console.