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Using the in Game Item Test compiler (having issues)

polycounter lvl 9
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Baddcog polycounter lvl 9
  1. Compiling TGA: materialsrc\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.tga
  2. - Compilation successful.
  3. Compiling VTF: materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.vtf
  4. input file: g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/backpack/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester
  5. output directory: g:/steam/steamapps/common/team fortress 2/tf/materials/backpack\workshop\player\items\heavy\chernobyl_diseyester
  6. config file g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/backpack/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester.txt
  7. SUCCESS: g:/steam/steamapps/common/team fortress 2/tf/materials/backpack\workshop\player\items\heavy\chernobyl_diseyester/chernobyl_diseyester.vtf is up-to-date
  8. - Compilation successful.
  9. Compiling VMT: materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.vmt
  10. CTargetVMT::Compile OK! - materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.vmt
  11. Compiling TGA: materialsrc\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_large.tga
  12. - Compilation successful.
  13. Compiling VTF: materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_large.vtf
  14. input file: g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/backpack/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester_large
  15. output directory: g:/steam/steamapps/common/team fortress 2/tf/materials/backpack\workshop\player\items\heavy\chernobyl_diseyester
  16. config file g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/backpack/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester_large.txt
  17. SUCCESS: g:/steam/steamapps/common/team fortress 2/tf/materials/backpack\workshop\player\items\heavy\chernobyl_diseyester/chernobyl_diseyester_large.vtf is up-to-date
  18. - Compilation successful.
  19. Compiling VMT: materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_large.vmt
  20. CTargetVMT::Compile OK! - materials\backpack\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_large.vmt
  21. Compiling TGA: materialsrc\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_color.tga
  22. - Compilation successful.
  23. Compiling VTF: materials\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_color.vtf
  24. input file: g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/models/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester_color
  25. output directory: g:/steam/steamapps/common/team fortress 2/tf/materials/models\workshop\player\items\heavy\chernobyl_diseyester
  26. config file g:/steam/steamapps/baddcog/sourcesdk_content/tf/materialsrc/models/workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester_color.txt
  27. SUCCESS: g:/steam/steamapps/common/team fortress 2/tf/materials/models\workshop\player\items\heavy\chernobyl_diseyester/chernobyl_diseyester_color.vtf is up-to-date
  28. - Compilation successful.
  29. Compiling VMT: materials\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.vmt
  30. CTargetVMT::Compile OK! - materials\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.vmt
  31. Compiling DMX: models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.dmx
  32. - Compilation successful.
  33. Compiling DMX: models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_lod1.dmx
  34. - Compilation successful.
  35. Compiling DMX: models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester_lod2.dmx
  36. - Compilation successful.
  37. Compiling QC: models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.qc
  38. - Compilation successful.
  39. Compiling MDL: models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.mdl
  40. all paths:g:\steam\steamapps\common\team fortress 2\tf\tf2_textures.vpk;g:\steam\steamapps\common\team fortress 2\tf\tf2_sound_vo_english.vpk;g:\steam\steamapps\common\team fortress 2\tf\tf2_sound_misc.vpk;g:\steam\steamapps\common\team fortress 2\tf\tf2_misc.vpk;g:\steam\steamapps\common\team fortress 2\hl2\hl2_textures.vpk;g:\steam\steamapps\common\team fortress 2\hl2\hl2_sound_vo_english.vpk;g:\steam\steamapps\common\team fortress 2\hl2\hl2_sound_misc.vpk;g:\steam\steamapps\common\team fortress 2\hl2\hl2_misc.vpk;g:\steam\steamapps\common\team fortress 2\tf\;g:\steam\steamapps\common\team fortress 2\hl2\;g:\steam\steamapps\common\team fortress 2\tf\download\
  41. qdir: "g:\steam\steamapps\baddcog\sourcesdk_content\tf\models\workshop\player\items\heavy\chernobyl_diseyester\"
  42. gamedir: "g:\steam\steamapps\common\team fortress 2\tf\"
  43. g_path: "g:\steam\steamapps\baddcog\sourcesdk_content\tf\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.qc"
  44. Building binary model files...
  45. Working on "chernobyl_diseyester.qc"
  46. DMX Model g:\steam\steamapps\baddcog\sourcesdk_content\tf\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.dmx
  47. ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
  48. ERROR: Aborted Processing on 'workshop/player/items/heavy/chernobyl_diseyester/chernobyl_diseyester.mdl'
  49. WARNING: Leaking 12 elements
  50. CTargetMDL::Compile Failed - g:\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\heavy\chernobyl_diseyester\chernobyl_diseyester.mdl
  51. WARNING: CTargetZIP::Compile - Target 3 Compile Failed

Well, that's where I'm stuck, can't seem to pinpoint.

I am using 3 lod's, fbx, a 256x256 tga textures and a 512 (alpha masked) menu tga.

Replies

  • RubberNinja125
    I once had an error that ended like yours "Target 3 Compile Failed"

    But all i did was quit out, and opened up TF2 and tried again, I'm no where near experienced enough to give advice, but that's what worked for me.
  • Baddcog
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    Baddcog polycounter lvl 9
    OK, well I am past this issue now...

    Couldn't tell you what the solution was. I did update, update the sdk...

    But i'm using the in game itemtest (console) beta .

    A few things i have found out about it:

    1- Max 2014 FBX does not seem compatible. But I installed WallWorm SMD exporter and it works pretty good.

    2- Have Max 8 on my laptop and just recently tested from here. Cannon Fodders SMD export doesn't seem to work, but the fbx exporter does.

    ----
    it's a pretty nice tool though, you upload each item, the color test works fine. PSD works for the item texture, but I can only get 32 bit TGA to work for the menu icon.

    when previewing you can re-export models and save textures and just hit the refresh button.

    Still haven't messed with jigglebones but i think a quick copy paste will probably work. Works fine too with multiple bones (ie: bip_head, feet, etc...)

    The tf2 font is pretty hard to read as far as the logs go, but they also sshow up in console.
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