Hey gurls,
i just watched the digital tutor about mutiple uv sets - but it didnt answer my question.. after searching - i decided to start a thread.
i have one texture with different parts (tileable, trim , rare etc. )
Is it possible to tile one part of the same texture in another uv set ?
For example i need the bricks to be repead twice - can i say with the 2d node or something to repead that specal part in another uv set ?
Does marmoset support different sets ?
Thanks.
Replies
You can add extra geometry to tile textures, assuming you aren't on a tight poly count budget?
Thought there is an easy way - thanks !
Maybe someone has the answer here;)
http://oliverm-h.blogspot.com/2013/04/how-to-create-ue3udk-texture-atlases.html
There's also a nasty technique to flip / mirror the UV's to create a pseudo tiling, but that's so old school it hurts,
thanks guys - that makes sense
http://wiki.polycount.net/TextureAtlas
@ Kimahiri: Digital-Tutors - Multi-Tile Texture Workflows
Thanks man