Hi Polycount,
I've tried scouring the web for an answer to my problem, but I havent found anything but dead ends. So I have made a grass detail mesh to use for Unity, there is no problem in the editor. However, after building, it seems as though the mesh is being culled. I have tried numerous tweaks to no avail. Please note, this is for Unity 3.5.5f3. The reason for this is my school has a pro license for this version.
Editor
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Build
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