Hello all, I am new to polycount. I am building gas meters for a HL2 mod and would love any thoughts, advice or pats on the back. The assignment was to create 3 meters using the same texture map of 1024. Each meter could be between 1000 and 2000 polys. So I stayed with my limits and here is my result.
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Also the specular highlights look too blue, since it's painted metal, I would expect the highlights to be whiter.
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