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Gas Meters

Hello all, I am new to polycount. I am building gas meters for a HL2 mod and would love any thoughts, advice or pats on the back. The assignment was to create 3 meters using the same texture map of 1024. Each meter could be between 1000 and 2000 polys. So I stayed with my limits and here is my result.
[IMG][/img]allmeters_zps929f0f0e.jpg
[IMG][/img]close2_zpsd3f5721a.jpg
[IMG][/img]close1_zps44249418.jpg
close3_zpse015028f.jpg

Replies

  • ZacD
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    ZacD ngon master
    The textures are very noisy and cloud like. Wear is normally not uniform like it is in your textures. And not every edge needs to be highlighted. You did a great job on being modular and reusing texture space though.

    Also the specular highlights look too blue, since it's painted metal, I would expect the highlights to be whiter.
  • John Fulmer
    fixed up the things ZacD talked about. Let me know if it need to go further.[IMG][/img]allmeters_zps6122a8b8.jpg
    meter1_zpsf25b5746.jpg
    [IMG][/img]meter2_zps2bc1d377.jpg
    [IMG][/img]meter3_zpsfb355c6a.jpg
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