i`d rather read stories like this from an anonymous blog than this guy who thinks he`s an internet detective and savior of the gamesindustry
Also spreading internal conversations is in really bad taste and unprofessional imo.
I do not understand why the person who sent him that skype conversation would not just come forward? Assuming that conversation is actually legit all Stieglitz has to do is look at his message log to figure out who it is.
Huh that seems interes- Oh it's Kotaku, the Daily Mail of gaming "journalism".
I'd rather not give their clickbait any clicks. I'm also surprised that Polycount is okay with links to Kotaku considering how shitty they were towards the site and it's users during the Brawl competition
Ugh, this article. I want to say it's a bunch of sensationalist journalism for the sake of clicks, but it also picks as me a bit because I'm currently interviewing with them.
I'd be working on my friends team there. He admits there are some issues but says his team doesn't operate like that and enjoys his work. I admit it has cast some doubt and given me pause for thought.
@poly_bob Wow didn't get the offer? I'm surprised, your work is nice.
I don't mind Kotaku either, and as a matter of fact. I've worked at a studio that operates in the same fashion as this one describes.
Good on Kotaku on shedding light to studios that treat talent very absurdly. The developers of the games industry really needs to take a stand in leadership against these kinds of behaviors. Because too many loners that are getting hired that haven't had enough social interaction that find this acceptable because of it being "my first job" are in the need for a wake up call. This is not appropriate and professional one bit, and downright crule!
Trust me, no one wants to work full-time for people like this. I've been there done that, and done with it.
I'm all for correct journalism, but why defend/dismiss practices like this? All too often people tend to get upset at the whistleblowers, I remember the backlash against Zero Dean ages ago, I never understood that
I'm all for correct journalism, but why defend/dismiss practices like this? All too often people tend to get upset at the whistleblowers, I remember the backlash against Zero Dean ages ago, I never understood that
I'm all for correct journalism, but why defend/dismiss practices like this? All too often people tend to get upset at the whistleblowers, I remember the backlash against Zero Dean ages ago, I never understood that
No one is defending it (the issue at the company at hand, if it is as bad as the article claims, which many peeps here are backing it up, then yes, change needs to happen).
However, Jason is known for rushing to write articles as soon as he can without any kind of updates on his articles or even source checking. He also has a poor understanding of the English language as far as journalistic baiting goes (not in terms of spelling, but he has the ability to use words and sentences in context's that don't make sense due to written meaning).
It also doesn't help that he occasionally represents another writers article as his own for, again, baiting. It doesn't help that he sometimes go out of his way to search for confrontation with people about his articles, and ends the discussion in a Jade's Trick (EI: "I said this and it's final in my article! I don't wish to discuss it any further! Hence I'm right").
If Kiff or Luke wrote the article, I would be less dismissive or hell, not at all about the article from the start.
Also, as a few PC'ers in here like EQ mentioned, there was some missing history about the company that they could have included in the article, lets face it, most companies make that kind of information to everyday layman hard to find, it's Kotaku's job to bring that information to light, not joke logs between 2 twats I never met that carry no real weight with the management of the office and the general atmosphere.
if you Encounter a place like this, Run, it will do nothing for your career, you may even get set back, if you are forced to copy and not innovate and overworked you wont be able to keep your skills sharp and personal relationships and even health will suffer.
And if you do stick it out 2 years and your skills don't advance, your name is associated with a piece of shit company and your port looks the same as it did 2 years ago you are in a worse position to find a better company to work for.
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Some of the stuff they're picking on are jokes that people made internally and making an entire paragraph out of them is really picking the strands.
So yeah, I'm really interested to either see someone post about it here, or do an AMA on Reddit.
Also spreading internal conversations is in really bad taste and unprofessional imo.
games journalism is really great huh?
I'd rather not give their clickbait any clicks. I'm also surprised that Polycount is okay with links to Kotaku considering how shitty they were towards the site and it's users during the Brawl competition
I didn't get it. Which might be a good thing now that I'm reading this.
I'd be working on my friends team there. He admits there are some issues but says his team doesn't operate like that and enjoys his work. I admit it has cast some doubt and given me pause for thought.
@poly_bob Wow didn't get the offer? I'm surprised, your work is nice.
Ditto, for anyone casually dismissing this, you may want to look into UTV Ignition closing up shop back in 2011.
Thanks Mike. I was told that my art style didn't fit their current project. Which is true. So I totally understand.
Same. I am friends with someone that worked with Jeremy and said that everything said on Kotaku is 100% true about his experience at Ignition.
My friend told me this Kotaku article is very, very accurate.
Good on Kotaku on shedding light to studios that treat talent very absurdly. The developers of the games industry really needs to take a stand in leadership against these kinds of behaviors. Because too many loners that are getting hired that haven't had enough social interaction that find this acceptable because of it being "my first job" are in the need for a wake up call. This is not appropriate and professional one bit, and downright crule!
Trust me, no one wants to work full-time for people like this. I've been there done that, and done with it.
This is some comedy gold right here. I'm laughing and cringing at the same time.
It gets even more weird when you consider that robot years could be completely arbitrary.
^^This.
However, Jason is known for rushing to write articles as soon as he can without any kind of updates on his articles or even source checking. He also has a poor understanding of the English language as far as journalistic baiting goes (not in terms of spelling, but he has the ability to use words and sentences in context's that don't make sense due to written meaning).
It also doesn't help that he occasionally represents another writers article as his own for, again, baiting. It doesn't help that he sometimes go out of his way to search for confrontation with people about his articles, and ends the discussion in a Jade's Trick (EI: "I said this and it's final in my article! I don't wish to discuss it any further! Hence I'm right").
If Kiff or Luke wrote the article, I would be less dismissive or hell, not at all about the article from the start.
Also, as a few PC'ers in here like EQ mentioned, there was some missing history about the company that they could have included in the article, lets face it, most companies make that kind of information to everyday layman hard to find, it's Kotaku's job to bring that information to light, not joke logs between 2 twats I never met that carry no real weight with the management of the office and the general atmosphere.
And if you do stick it out 2 years and your skills don't advance, your name is associated with a piece of shit company and your port looks the same as it did 2 years ago you are in a worse position to find a better company to work for.