We had one at work recently and most people got to try it, but it wasn't being calibrated so you'd just go in and put it on. Many (most?) people ended up feeling sick, myself included. Some went home for a bit or were basically potatoes at their desks for awhile, and even up to 10 hours later still felt a bit off.
It was very cool, but quickly got hard to enjoy as I was fighting back nausea.
TF2 has a guide on the wiki on calibrating so it's worth a look.
"Some went home for a bit or were basically potatoes at their desks for awhile, and even up to 10 hours later still felt a bit off."
That doesn't sound good
Was wondering if anyone has used the thing with unity, and unity projects yet? Seems like there is direct support out of the box from what I'm reading.
I was also watching the demo on that thing the other day muzz; I have a feeling you're going to end up wanting to jump or something and trip over yourself.
Looks cool though either way.
Interesting - the dizziness described above sounds a huge lot like the feeling of playing an FPS game on a big projector... The Unfinished Swan (PSN) gave me pretty much the same symptoms, for about an hour. Green tea kinda fixed it tho
Moof, the nausea is caused by the first exposure to it What we were told when usign the occulus was when you first use it dont go over 3 to 5 mins. You ahve to get acclimated to it. Even after the 5 mins I was a bit quesy but it went after about 10 mins. Also dont move in weird jarring ways when trying ti out for the first time. The guys from the occulus company told us to take things slowly and becareful witht he controls at first.
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We had one at work recently and most people got to try it, but it wasn't being calibrated so you'd just go in and put it on. Many (most?) people ended up feeling sick, myself included. Some went home for a bit or were basically potatoes at their desks for awhile, and even up to 10 hours later still felt a bit off.
It was very cool, but quickly got hard to enjoy as I was fighting back nausea.
TF2 has a guide on the wiki on calibrating so it's worth a look.
But yes, calibrate it first, and then go to town.
This looks like a cool addition to it all
Guessing this is what is being referred to for calibration:
http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide
"Some went home for a bit or were basically potatoes at their desks for awhile, and even up to 10 hours later still felt a bit off."
That doesn't sound good
Was wondering if anyone has used the thing with unity, and unity projects yet? Seems like there is direct support out of the box from what I'm reading.
I was also watching the demo on that thing the other day muzz; I have a feeling you're going to end up wanting to jump or something and trip over yourself.
Looks cool though either way.