Hello,
I've made a wood texture and mapped it. The darker parts appear very weird and purple in the viewport, but when rendering they look like they do in the texture itself. What causes the viewport to show the textures incorrectly like this?
However, when I add a specular level map (at the strength of 100), made by simply taking the diffuse map, desaturating it and changing the levels to make things more pronounced (just playing around a bit), the surface appears sort of purple in both the viewport and in the rendered image. I put an omnilight in front of the surface at the default strength and colour (white). Any ideas?
Help is much appreciated, thanks!
Here is a picture showing it all (haphazardly put together in paint):
http://imgur.com/YsRSeQM
Replies
[ame="http://www.youtube.com/watch?v=J6H80p7R5Zc"]3ds Max: Dark browns in the material turn purple? - YouTube[/ame]
Checked the color values of your dark brown areas in photoshop: not purple.
The closest thing would be the brightest areas of the specular, but they still don't have enough of a blue-red mix that I'd call purple. The RGB values are a red-shifted grey if anything.