That bag looks great, how did you bake the normal and AO? also to bad you didnt do a zbrush video while you sculpted it, maybe next time? Also what does the texture flat look like how what was your texture process?
I've baked all subtools separatly in xnormal, when I've added additional self ao pass of the lowpoly in 3ds Max. Texture looks flat becouse spec is flat and very slight like I guess it should be on cotton clothes. It is nothing special to say about texturing, it's basicly 2 colors + few overlays.
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my main crit would be that the details are not deep enough. baking that end up very flat
The coin I've made for Yamburg LTD.
Normal+AO Pass:
Final ver:
I've baked all subtools separatly in xnormal, when I've added additional self ao pass of the lowpoly in 3ds Max. Texture looks flat becouse spec is flat and very slight like I guess it should be on cotton clothes. It is nothing special to say about texturing, it's basicly 2 colors + few overlays.