Welcome, one an all.
I seem to have encountered something personally new. I have used cubemap reflections before, but never has this happened:
It's got me quite confused. Fiddling with the options has done next to nothing, and using new actors gives the same, 3/4 black results...
If anyone can tell me what's going on here, or if I missed something obvious, I would appreciate it.
Replies
May as well stick to 9 for this, then, if I'm not using DX11 reflections.