I am working on creating a 3d of the new Bond, Daniel Craig.
I started out by fixing my old character. A military solider I did for my sculpting class. Totally redid the face because I was unsatisfied with the old one. I noticed later on that it looked like Daniel Craig. I posted this on another 3d board, and someone mentioned that it looks like Daniel Craig, so I thought if that person also thinks it looks like him, I should just make the model based around him.
I adjust and fixed the face to make it appear more like him.
Adjust the body because the other model has a super hero proportions of 8 heads tall. Daniel Craig was around 7 1/4. And made him more thin from the side as well.
Smoothed it a little.
I'll be creating a full model, low poly and posed, based on him with the suit and everything. I would appreciate constructive criticism and tips during my process.
Replies
Smoothed the body.
@KristaW: You might be right... But instead of making the head less wider, I made it longer. I don't really want to move the eyeballs. Also had to adjust the body height.
@Slaught: Realistic enough to make it seem like that character. Stylistic enough so it doesn't look like I am going the uncanny valley.
What do you guys think of the new head... Does it look more or less like him now? Left or Right?
Update
Start measuring your model to multiple sources of Daniel Craig. There are a lot of inconsistencies. You see here that his neck is not as tall as your model. Also I say go back a subdivision or so and fix the volume on the jawline and the eye shape. It has a slope going out. Sculpt in a perspective, it will add great depth to your sculpt. Good luck