Hi everyone, been a while since I last posted.
This is a project I've been working off and on, so it's now where near complete.
Most of these renders are within UDK except for 2 which are from 3DS Max.
Electric meter - 1,038 triangles
Gas meter - 5,336 triangles
High poly
House 1 - 4,769 Triangles (excluding light fixtures which are 998 tris)
House 2 - 6,027 tris
Here's a screenshot inside 3DS Max on how I was laying out the scene. The houses are actually prefabbed instances in UDK. As you can see, the sidewalk, excluding the corner, and road are unique meshes. I'm trying to keep those below 2,000 tris.
At the moment, I'm currently learning how to make foliage since the scene can definitely use some trees and bushes.
Replies
I look forward to seeing it develop. Kinda reminds of the estate from arrested development and the start of dawn of the dead
Just a small update today. This was my first attempt at creating foliage, so any critiques would be appreciated.
The polycount is currently at 926. I can probably reduce it down a little bit down though.
A tileable leaf texture I made in ZBrush
Try adding some mailboxes, electricity posts, put a ball on the grass etc
The colors do not work that perfectly, you are missing some contrast. Id make the grass a little darker, its really light, and the sky could be more interesting (well i know its the udk sky, maybe take another one)
Houses in these kind of suburbia aren't all usually made of granite or stone, but combinations of things. The *entire* house being the same stone won't work as well as some stone, some wood, some clearer/solid colors painted walls etc. You should check out some references for ideas on variation.
The scene itself is looking pretty good, but right now the SCALE/zoom of the stone texture is too big. The pattern is visible, and across the whole house which makes it look unrealistic
FuzzYspo0N - Yeah, been procrastinating on the walls. The houses are based on the ones in my neighborhood.
Here's one of the refs I've been using. Also, just noticed I'm missing those little cylindrical things coming out the roof (vents?) Easy fix though.
But yeah, the pattern is quite visible. I'll play around with this now that you've motivated me to get back to work on the walls. I'll add some dirt/discoloration since there is some on the house on the left in the reference.
Here's a screenshot of the stucco in the material editor.
Little boxes made of ticky tacky,
Little boxes on the hillside,
Little boxes all the same.
There's a green one and a pink one
And a blue one and a yellow one,
And they're all made out of ticky tacky
And they all look just the same.