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Please help me compile this model

Alright, first up, I know there are like 10 million guides on how to compile models out there. But for some reason, none of them click with me: Either they skip out on some crucial detail and leave me floundering, or they just skip over something that requires some specific instructions (Like, "Now, write your cq file!" - What do I write in a qc file!?) or they have instructions that I can follow to the letter, only to have the end result fail anyway.

To specify, I'm trying to compile a weapon for TF2. This weapon:

2JliO.png

To date, the model is finished, it's optimized (no LODs yet) and it's fully unwrapped with a basic, grey-block texture.

It's in 3 parts, the main frame, the barrel and the bullets.

I also want to include one jigglebone on it but that will come later, for now, I just want it to work.


Could somebody please give me a step-by-step walkthrough on how to get that model into a state where I can use it and test it in-game. Or link me to one.

If you want to add me on steam, my ID is http://steamcommunity.com/id/Veerdinwraith/

Please help me out. I've been dicking about with wallworm and studiocompiler for about two hours now and all it's done is give me a frustration headache. I'm very new to compiling and I have no bloody clue where to even start, so please, help!

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