Hi guys! I'm trying for quite a time now to achieve a glass block look using MIA_material_X or Dielectric, but can't get a good result.
Itried to change the reflection/refraction values to make the light twist a little bit more inside the glass, but I always get a very clear, precise result.
Some examples of the desired look:
Replies
I'll try to create a hollow block and another one with a wavy surface to see where it takes me. Thanks for the tips!
Just make a height map that looks like that wavy pattern and turn it into a normal map.
I got a pretty nice result by using a bump map on a geometry copy (which I used as the the inside), and on the outer "shell" i used a MIA Material.