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Concepts for beginners.

Hello,can somebody to show me some concept for beginners,because i don't now where to start .if someone wants to tell me some tricks and tips ,I would be pleased.

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  • Selaznog
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    Selaznog polycounter lvl 8
    Guns? Characters? Environments? Vehicles?

    Be a bit more specific and we can help you :)
  • VisanCosmin
    I don't have a preference , I want something that can be easily modeling.
  • loki1991
    I don't have a preference , I want something that can be easily modeling.

    that's kind of hard however i would recommend starting on inatament objects and build stuff like chairs and cars and for something a little more complex maybe a building or two. however if you're like me and want to focus on character modeling then you're in for a ruff ride and plenty of failure but the only trick for that is keep failing until you succeed. however reading books and following tutorials on character modeling help a lot too. it's best to start with those static objects.
  • Bek
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    Bek interpolator
    I'd also recommend picking something that really interests you, which makes it a little bit easier when your motivation starts to dwindle. Pick a prop from a game you love, or a movie, or look through concept art.
  • loki1991
    Bek wrote: »
    I'd also recommend picking something that really interests you, which makes it a little bit easier when your motivation starts to dwindle. Pick a prop from a game you love, or a movie, or look through concept art.

    ohh yeah this is also a key point. making chairs and small objects for decorations just wasn't interesting for me so i forced my self to do creatures. however i still suck at it i have improved and now that i have creatures i need enviorments to put them in to animate so im now going back to that and thinking of this would be great to put in a scene with said creature.


    also remember to do research on what you are creating as it helps create and animate. if it's and alian insect then look at insects how they are structured and how the move and keep that in mind when building the model as those small details can make someone go from looking great but still fake to life like.
  • Fingus
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    Fingus polycounter lvl 11
    I really really recommend working from life when you start out. I know it's tempting and a lot more interesting to do crazy swords and aliens, but think of it like taking life drawing classes.

    I took a fantastic class in college where in addition to weekly homework we were tasked with making quick 1 hour models every day based on a real object we had access to. It really trains your observational skills which are super important. Here are some of the models I did: http://fingus-stuff.blogspot.com/2011/03/daily-3d-models.html
    I learned a lot from that.
  • Drav
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    Drav polycounter lvl 9
    I wouldnt say cars were good for someone just starting. I would say do some hard surface scifi crates, a fire extinguisher etc....something that can be taken to completion without a large headache.
  • GrevSev
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