artquest - Thanks! The strange lump on the face has something to do with lighting. I actually made another render with more basic lighting and the problem disappears.
Qdwach - Thanks for kind words!
AtticusMars - Interesting article.
ghaztehschmexeh - Very funny! I should have seen this before I started the project...
Well, here it is. I've worked so much on this project, time to move to something new.
You can see a more complete image on my website: http://oliviercg.com/
Or more precisely
)))))))) here (((((((
I would also like to thank everyone who took the time to help me out with the project. I had trouble accepting the first critics but I quickly realized how helpful they were. I can can honestly say that this forum is the best place to post WIPs!
I'm now moving to another project entitled "Cool Man". I'll start a new thread for it soon.
go back and look at your first post...... then compare it to how its looking now... SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO MUCH BETTER!!! :thumbup:
i would angle her right foot downward slightly, it looks like it's kind of floating right now, it might also help if you can change the angle of her hip so that her right leg is completely straight instead of slightly bent like it is now, to help emphasize having her weight on it.
Replies
The remade armour looks much better though
Qdwach - Thanks for kind words!
AtticusMars - Interesting article.
ghaztehschmexeh - Very funny! I should have seen this before I started the project...
Well, here it is. I've worked so much on this project, time to move to something new.
You can see a more complete image on my website: http://oliviercg.com/
Or more precisely
)))))))) here (((((((
I would also like to thank everyone who took the time to help me out with the project. I had trouble accepting the first critics but I quickly realized how helpful they were. I can can honestly say that this forum is the best place to post WIPs!
I'm now moving to another project entitled "Cool Man". I'll start a new thread for it soon.
good job dude!!:poly142: