Hey all,
Have been working on a model of this cartoony character in Maya for a short while but am kinda stumped on the 'blobby' head area, since I'm trying to keep it pretty low poly.
I figured I'd try to model a bunch of spheres around a spherical object to get that lumpiness but its not looking as good as I'd hoped. Another idea I had was to just create a spherical mesh in ZBrush and either sculpt or insert circular meshes to get the blobby look, then decimating the mesh but since it has to be a pretty low poly mesh the end results could look pretty gash
If anyone has any suggestions on how to go about low poly modeling the head, that'd be great. Thanks!
Replies
The semi transparent gooey outside should help hide any issues you have with it being obvious what you're doing for the inner part. The wireframe might look wonky but you can probably getting it good looking in engine.
For that head, you could also lump some spheres, then shrinkwrap a larger sphere or cube to that cluster.
It would look awesome. Trust The Force.
My bake on low poly mesh:
AO Options:
Cheers