Hi everyone,
I don't know anything at all about preparing my map for cooking and essentially getting to that final ".exe" format. My only real requirements for this game are that my player spawns at a certain point and that it's first person with no weapon. What do I need to do/set up inside my level before I cook it? How can I get just a simple first person game going with no weapon when I open the .exe?
Replies
Chances are it already does that correctly. If it does all you need to do is open UDKGame\Config\DefaultEngine.ini and change
Map=UDKFrontEndMap.udk
LocalMap=UDKFrontEndMap.udk
Into your level. That is the default level it loads when you start UDK.exe. From there on just cook your level in the Frontend, and let the frontend create an installer out of it.
What am I changing in the binaries folder? I found the lines that say
Map=UdkFrontEndMap.udk
LocalMap=UDKFrontEndMap.udk
but what am I changing exactly? Just changing the "UDKFrontEndMap" to the name of my level instead? Again, thank you for the quick response.
Does setspeed work in the editor? Setspeed probably needs a UT pawn and simplegame does not has that.
If you are going to just distribute your level in an installer, for the sake of showing it to others, you could also just hard modify the speed of the pawn, instead of that command.
Find SimplePawn.uc in the Development folder, and find the groundspeed variable at the bottom of that file. Change it there. Restart editor and it will compile. That should be it probably.