Home Unreal Engine

UDK rendering a cinematic

polycounter lvl 13
Offline / Send Message
bcottage polycounter lvl 13
Within my scene i have a trigger that when you touch it a cinematic plays for about 20 seconds. That is all setup, the thing i am struggling with is how do i render each frame so i can later composite togther?

From reading the UDK documents i gather that when i play the game i put this into the UDK command line?

UDK.exe hermetic_map -BENCHMARK -MAXQUALITYMODE -NOTEXTURESTREAMING DUMPMOVIE_TILEDSHOT=2 -FPS=30 -ResX=1280 -ResY=720

what i do:

1. play level
2. copy, paste the code in the command line
3. walk over trigger
4. watch cinematic play
5. close game
6. look for screen shots in the UDKGame\ScreenShots folder
7. empty
8. cry to myself

any help?

Replies

  • shabba
    Options
    Offline / Send Message
    shabba polycounter lvl 15
    I actually have a small tut on this if your interested. It takes it one step further and uses Unreal Frontend. But it definitely gives you all the images dumped to a folder that you can later composite in any software of your choice.

    [ame="http://www.youtube.com/watch?v=18IFndC-dPE&quot;]Unreal Image Dump - Camera Flythrough - Turntable - YouTube[/ame] <-- UDK Image Dump process starts around 3 mins or so
    Hope this helps, and sorry if its boring!
  • bcottage
    Options
    Offline / Send Message
    bcottage polycounter lvl 13
    wow man, awsome tutorial really helped me out!

    I have a question tho..

    When i am in the editor the lighting is 100% fine
    When i play the game the lighting is 100% fine

    however

    When i do the screen dump thing to record my udk cinematic the lighting is borked. As if i have lightmap problems but when i play the game from the editor its how it should be.

    I have lightmaps on everything so it shouldnt be a problem :/

    Any ideas?
  • shabba
    Options
    Offline / Send Message
    shabba polycounter lvl 15
    Screenshots? I'm not really sure off the top of my head.
Sign In or Register to comment.