Within my scene i have a trigger that when you touch it a cinematic plays for about 20 seconds. That is all setup, the thing i am struggling with is how do i render each frame so i can later composite togther?
From reading the UDK documents i gather that when i play the game i put this into the UDK command line?
UDK.exe hermetic_map -BENCHMARK -MAXQUALITYMODE -NOTEXTURESTREAMING DUMPMOVIE_TILEDSHOT=2 -FPS=30 -ResX=1280 -ResY=720
what i do:
1. play level
2. copy, paste the code in the command line
3. walk over trigger
4. watch cinematic play
5. close game
6. look for screen shots in the UDKGame\ScreenShots folder
7. empty
8. cry to myself
any help?
Replies
[ame="http://www.youtube.com/watch?v=18IFndC-dPE"]Unreal Image Dump - Camera Flythrough - Turntable - YouTube[/ame] <-- UDK Image Dump process starts around 3 mins or so
Hope this helps, and sorry if its boring!
I have a question tho..
When i am in the editor the lighting is 100% fine
When i play the game the lighting is 100% fine
however
When i do the screen dump thing to record my udk cinematic the lighting is borked. As if i have lightmap problems but when i play the game from the editor its how it should be.
I have lightmaps on everything so it shouldnt be a problem
Any ideas?