Hey guys, just opening up a thread here to help me stay on track and practice! I've worked with various toy companies doing different things, but I want to sharpen up my digital sculpting skills as best I can to hopefully work full time in collectibles, or games. I know my anatomy skills are lacking among other things, so hopefully I can get some help and progress! Critiques and comments are always welcome.
This is a lunch crunch I did the other day, based on a friend's concept:
and a colored version:
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Here's a new thing I'm working on, based on a friend's comic character. Some anatomy critique would be great, as it feels like a few things are pretty off.
Here's a color version of that last guy, Zen! Any C&C would be awesome.
Edit: I meant the guy from your friends concept
@Shrike thanks for the comment! About the leg anatomy problem, which character do you mean? And you're right, I just do a pretty basic base layer of polypaint, not much great texture work =/ it's something I have to work on more.
Love the renders tho!
Thanks for the crit on Zen, leg anatomy is definitely one of my weaker spots. I'll have to take a second look and fix him up