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Flew over the ruins of Skyrim

polycounter lvl 11
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Khadyko polycounter lvl 11
Hi everyone! I want to start my first WIP here and also this will be my first try in the lowpoly creation and in the gamedev overall. I'm the big fan of the elder's scroll style. For many years I wore the idea to create something based on the elder's scroll's world and finally I've started!

My aim is to create a clip with 2-5 min duration with a flight through the ruins on the open air and one interior in the cave. But the main goal is to get strong understanding of the game asset's creation process (lowpoly meshes, baking, texturing). For basic modeling I'm using 3dmax or Maya, hipoly- Zbrush, baking - xnormal, texturing - ps, zbrush, mudbox, game engine - Cryengine. I will be greatly appreciate for any help, advices or criticism!!!

In the attached pics you can see all refs, base meshes and few low in progress.

P.S. Sorry for my bad english))

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