Hello all,
Finally got my player set up with animsets/animtrees and even cameras for view ect. But now i'm wondering how I can control my player.
I've searched all over for a way of setting up player controls (Keybindings, ect) I hear that ''MyGamePlayerController.uc'' has something to do with it but i'm a little lost on how to set up controls in Unrealscript.
Is there a way to do it in Kismet? I see in the kismet under Event>Input>Key/button is pressed indicating that you can make controls in kismet right? Or?...
Either way im not fussed if it envolves code, or kismet; I just want to create some controls!
Can anybody help me out with this one? :poly122:
Thanks a bunch!
Replies
If you JUST want to alter the keybindings, that's pretty straightforward and can be done by editing the input.ini files (google: UDK keybinds config) , but for any kind of advanced movement you'll be touching unrealscript.
try following this to set things up:
http://www.hourences.com/an-entire-simple-udk-game/
to get your mesh, anim set, anim tree and physics asset in:
http://forums.epicgames.com/threads/753158-How-to-change-bot-model-to-Iron-Guard
and add the first reply to your pawn replacing the default properties with your mesh, animtree etc.
That should get you controlling your custom mesh with the animations.
Hope that helps