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Destructible Wall in UDK - APEX

polycounter lvl 5
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Helreaper polycounter lvl 5
Hi there,
I'm currently in the process of making a game demo for my university project where we're having a wall explode inwards at a trigger point.

I've tried making a simulation in maya for the bricks but implementing that into UDK was proving to be more trouble than it's worth, so the second plan was to use an APEX Asset.

I've split the static mesh in APEX lab and have my .apx, the only thing im wondering is how to make it so the individual pieces carry less weight - what i mean is when i shoot them they take far too much power and effort to break up and fall apart. they seem to want to stay together too much. I've tried all of the APEX fracture settings IN UDK, changing damage and speed and pretty much every setting and when i go for a preview the same thing happens. I shoot, it turns into a skeletal mesh, i shoot again and very little happens

It took me 30 rockets to get this effect:

PhysXWall.jpg

ps. we have a coder so making NPCs that shoot from the opposite side is easily done (and has already been scripted for, it's just he power issue we're having trouble with)
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