So I'm going to create a high poly model for a gun concept. I've never modeled a gun before so this will be a new challenge for me.
I'm using Modo and this is where we're starting from. I've already blocked it out and have started the basic subd.
Miles to go still, of course, but I'm going to post updates in here in the hopes that if I'm doing something really wrong somebody will correct me!
Replies
This is looking fine so far. You could have avoided a lot of hard work in your high poly if you'd just used floating geo for some of those holes! But you do have some floating geo in there already so I presume you know how it works.
Obscura - OK, thanks, that's good to hear.
Pogo - Yeah, I'm trying to push myself a little with this and modeling in whatever holes and indents I can for the practice. You run into a goodly amount of pinching and bulging modeling that stuff in so it teaches you a lot about edge and vert positioning. But, having said that, a lot of the larger forms are separated into their own meshes and, as you noted, there are a few floaters here and there.