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Post process is destroying colors

polycounter lvl 10
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tuxmask75 polycounter lvl 10
I noticed upon importing textures into UDK, making an emissive material of it, than running it in world , the colors never match up to the actual material or source texture,
I have toyed with all the settings within worldinfo properties, like scene desaturation, scene High-Lights, and post process chain to name a few.
I can get the colors close but never exact,

What am I missing here?

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