I noticed upon importing textures into UDK, making an emissive material of it, than running it in world , the colors never match up to the actual material or source texture,
I have toyed with all the settings within worldinfo properties, like scene desaturation, scene High-Lights, and post process chain to name a few.
I can get the colors close but never exact,
What am I missing here?
Replies
The ideal value seemed to be 2.2, but 2 works faster and as I can see more fair.