So I've been tasked with creating a weapon for a game I've been working on. Set in the future in a mix of industrial/sci-fi elements. First off, I'm not a gun guy. I know a lot of people here are, so I'm hoping for some feedback in terms of the gun and pointers for the game model.
After several blocking out attempts and analyzing tons of concepts, I finally came to something that I'm happy with to take to high poly. This is the block out I have, and I'll be starting the high poly soon.