I'm trying to make a mask by AO in zbrush, but it seems to calculate the ao by using my lowest subdivision level. Is there a way to force it to use the highest subdivision levels, or is there another workaround for this?
On a side note, I made an ao map using the multimap exporter (which worked fine) but when I tried applying it to my model in zbrush, it didn't seem to apply it with respect to my uvs. Any ideas on what I'm doing wrong? Thanks.
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